Replace the 20 point corrupted trait in Vitality with a trait that grants stagger immunity.
Justification:
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A corrupted character that corrupts 20 points of vitality is already giving up 50% of their health and stamina, along with fast healer, 100 health and glutton for punishment.
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A corrupted character running a SAV build with abyssal armor will be able to get at most 3 hits into any combo (because of 69 stamina) before they are 0’d out for stamina by starting off using rolling thrust. Many weapons have long afterswing animations that require rolling out to cancel so a corrupted player might get 2 swings into a combo to allow stamina to dodge so it will not be like a corrupted player with stagger immunity will just be endlessly comboing around the battle field. There will still be plenty of rolling and poking like it is now.
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The stagger immunity choice might bring more options to the combat meta and require players to change up tactics when facing a corrupted player. While the physical corruption is hideable, every player knows they are fighting a corrupted player the moment they can see their health bar so it will not be a surprise that their opponent might be stagger immune.
edit: I just thought about this too, the only 20 point corrupted authority trait that could compete with well trained or war party is a trait that grants your followers stagger immunity. That would be amazing.
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