The idea was nice, having more dungeons, zombies and more. But obviously they wanted to make a “surprise” for the 1 year anniversary of Conan Exiles and just delivered a product that was by far not ready.
I see so many bugs, problems and unfinished products that I simply do not know where to start. I think it would have been better to just not release anything at all during the anniversary then to deliver unfinished products.
Has Funcom tried to perhaps split the big patches into pieces, test those pieces much better and then release more often smaller and tested content in place of rush big things and just frustrate people with the sea of bugs?