Testlive Update 2.4 (06.04.2021) New Lands, Zath, Character Transfer and more! Oh my!

notes


Currently Known Issues

  • The character server transfer feature is still W.I.P. and actively worked on and not fully implemented in this initial Testlive build - we are still testing the feature so please use at your own discretion. (2021/04/06 19:30 CET Known issue for clarification)

performance

  • Fixed a number of client crashes.
  • Fixed a server crash related to mismatching modlists.
  • Optimized animation blueprints to reduce memory costs.
  • Added a significant number of other optimizations to reduce memory and performance costs across the board, for clients and servers, both on the Exiled Lands and Siptah.
  • Fixed server log warnings when accessing empty sockets array in building system when placing a module.
  • Increased number of reconnection attempts when connection fails to the voice chat servers.

exploits

  • Players can no longer avoid damage by standing on or inside certain structures.
  • Fixed an exploit in regards to underwater gameplay.
  • It is no longer possible to build inside Jhil’s Roost cave.
  • Addressed a method that allowed for placeables to be placed under the mesh.

newadditions

  • Added new landmass to the southern region of Siptah, divided into three biomes: the ashlands, the savannah and the floodlands.
  • Added 47 new NPC camps of different sizes to the new Isle of Siptah landmass.
  • Added two new factions to the Isle of Siptah: the Grey Ones and the First Men.
  • New weapons, armor, placeables, fauna and NPCs added to the Isle of Siptah.
  • New feats have been added to the Exiled Lands.
  • New activity in the Isle of Siptah: summon and fight bosses with the Pool of the Grey Ones by offering statues, found within the confines of the new Siptah lands.
  • Added a new religion to the game, with a new avatar, placeables, feats, NPCs and item sets. All hail Zath, the Spider-god! Oh god…
  • Added new Rocknose types with new art, animations and combat logic.
  • Added a new tool: the Iron Sickle.
  • (Currently W.I.P. - we are still testing the feature so please use at your own discretion) Added new character transfer feature, from an Official server to another Official server, from an unofficial server to another unofficial server, or from an Official server to an unofficial server, from or to the Exiled Lands and Siptah (Unofficial servers will be able to disable this feature if they desire). We will release an announcement closer to the full launch of this update where we will provide more details about this feature. (2021/04/06 21:40 CET Added clarification)
    • Server transfers will work in this order: Official PVP → Official PVEC → Official PVE → Unofficial
      Meaning, you can transfer between the same level or to a level below. But not from below to above. Meaning, a PVP player can transfer to another Official PVP server, or to any other mode. An Official server PVE player, on the other hand, can transfer to another PVE Official server or to an unofficial server, but not to an Official PVEC or PVP server. (2021/04/06 23:20 CET Added clarification)

building

  • The Wheel of Pain has received a visual overhaul.
    • Thralls being converted are now the ones seen pushing the wheel.
    • If no thralls are present, the wheel will show empty and not rotating.
    • If out of gruel, thralls will stop visibly pushing the wheel.
    • Pushing animations have been improved across the board (or should we say… wheel? ha ha).

crafting

  • DLC items can now be processed correctly in the Delving Bench.
  • Reduced craft time on building pieces from 5s to 0.5s.
  • Added Mitrean Gloves and Sandal recipes to the Priest of Mitra feat.
  • Added Yogite Chest, Legs, Feet and Hand armor item recipes to the Priest of Yog feat.
  • Updated Yoggite Mask recipe to use light padding instead of leather.

combat

  • It is now possible to engage in combat while swimming with one-handed weapons.
  • The Red Mother should no longer push followers under the mesh with her attacks.
  • Arrows can be equipped and swapped while mounted, as intended.
  • Short swords, one handed swords, one handed axes and one handed maces sprint attacks performed with the off-hand/block key have been changed to a kick.
  • Reduced the number of instances where NPCs could be harmed through walls and mesh.
  • Light sprint attacks with a Javelin while also wearing a shield are now functional.
  • Fixed an issue where doing a sprint attack right before mounting caused issues with the mount’s functionality.
  • Unwield action should no longer prevent the Player from executing unarmed sprint attack.
  • Fixed an issue in regards to weapon durability being draining when hitting other players with PVP disabled.
  • Fixed an issue where if you tried to initiate an attack while in a block-stun state, you would drop your guard.
  • Reworked spiders to be worthier opponents, with new AI and attack patterns and new animations and FX to match. “Why spiders though??!!!” -Glad you asked.
  • Added combo table adjustments for Katana heavy charge attack based on how many prior steps in the combo were performed.

ai

  • Thralls will no longer immediately eat an item when it gets put into their inventory.
    • They will now eat if: they have some food that will give them the strong buff and they do not have the buff; if they have neither weak nor strong buff and have some food that will give them the weak buff; if they do not currently have the health regeneration buff but they have any food item.
    • The situations when a thrall will consider eating: When any of the three buffs expire; when new items are added to their inventory; when they lose health; all the time, should we ever add pineapple on pizza to the game.
  • Fixed an issue where archer, bearer and orb thrower thralls would not perform combo attacks. Additionally, now T1-2 thralls use basic combo attacks, T3-4 use advanced combos.
  • Thralls are no longer able to break equipped weapons and the durability stops at 0.1.
  • Fixed a number of other issues that would block thralls from performing combos.
  • Thralls and pets will no longer take any damage from standing in lava.
  • Vault NPCs should no longer attack buildings as intended. (2021/04/06 16:30 CET: Added line. Reason: missing from notes)
  • Elder Things should no longer attack player buildings. Siege Elder Things still retain this behavior. (2021/04/06 16:30 CET: Added line. Reason: missing from notes)

purges

  • Adjusted how a Purge chooses its target, which should result in fewer situations where a Purge fails to spawn properly.
  • Your purge meter will no longer reset when creating a Clan.
  • When leaving a Clan, your purge meter will no longer be set to an effectively random value.
  • Fixed the Purge Update Interval server setting having too significant an effect on the purge meter fill rate. (2021/04/06 16:30 CET: Added line. Reason: missing from notes)
  • Storm Spawned NPCs attack player buildings during storm when building damage is disabled. (2021/04/06 16:30 CET: Added line. Reason: missing from notes)

balancing

  • Increased speed and distance of dodge rolls.
  • Dodge speed and recovery times are now influenced by your encumbrance level and no longer influenced by your armor worn.
  • Short sword:
    • Significantly increased armor penetration by 100%.
    • Increased base damage by 43%.
  • Bows:
    • Removed base armor penetration values.
    • Increased base damage of bows. This change varies depending on the type of bow, with the Reach of the Red Mother having received the most significant increase.
    • Reduced armor penetration values on arrows, this change being more extreme on arrows such as Hollowbone Arrows and Mandibles of Atlach-Nacha.
    • Increased base damage of arrows.
  • Adjusted stats on Obsidian weapons to make them more enticing:
    • Slightly increased Armor Penetration values by approximately 1.5% (depending on the weapon).
    • Increased base damage values by approximately 18% (depending on the weapon).
  • Mounted combat:
    • Significantly reduced damage multipliers (from 1.5x to 1.1x, and from 1.8x-2x to 1.2x).
    • Removed status effects from mounted attacks.
  • Hunger and thirst:
    • Extended slower food consume rate (0.1x rate) to be anywhere on ANY land claim in addition to shelter. Best rate will apply, not both.
    • Reduced damage taken from starvation/thirst to 0.5% HP every 10-15s instead of 2% HP every second.
    • Reduced full screen effects from starvation/thirst.
    • Added a small movement penalty to starvation/thirst (5-10%, stacks if both).
    • Anchovies on pizza are more of an acquired taste, though.
    • Reduced “active hunger/thirst” multiplier to 1.5 (from 2).
    • Increased the duration of the stated/hydrated effect.
  • Adjustments to Ambrosia and Purified Flesh:
    • Healing values of Ambrosia have been lowered to be the same as a regular food item.
    • Added buff effects to Ambrosia (+1 STR / +1 VIT) and Purified Flesh (+1 GRIT/+1 VIT).
    • Craft time of Ambrosia is now the same as Purified Flesh.
      Religious armors received a balance pass:
    • Increased armor values of all religion armors.
    • Added bonus attributes to religion armors.
    • Ymir religion armor is now classified as heavy.
  • Increased yield of True Indigo to 10.

qol

  • Map markers can now be placed beneath the player icon on the map.
  • Admin teleport via the map now works through map markers.
  • Using the right stick on gamepad when in a UI with multiple inventories now jumps between inventories.
  • Shortcut bar assignment radial now requires a hold to open by default. It also commits the item to the radial when released. There is a new option in gameplay settings to change this action back to a toggle if desired.
  • Split item popup now has functionality for moving up or down in increments of 10 or 100 when using a gamepad.
  • Opening the inventory now automatically focuses the search field in the crafting inventory rather than the first slot in the player’s inventory. This behavior can be changed back by disabling the “Auto focus recipe search bar” gameplay setting.
  • Added a significant number of additional QoL improvements to menus and functionality while playing with a controller.
  • Added a new setting which allows to auto focus the search bar when opening a crafting menu while playing with keyboard and mouse. This can be found under Settings → Gameplay.
  • New setting in the gameplay settings: “Send new items to shortcut wheel.”. When enabled and using a gamepad, newly acquired items that can go on your shortcuts wheel will be automatically put there. When disabled, they will go into your inventory instead.
  • You can now interact with doors, gates and other items while mounted. (2021/04/06 14:37 CET Fixed Typo)
  • Added new recipes to the Dryer for converting plants into seeds to help with farming sustainability.
  • Added outer face indicator to foundations and ceilings when building.
  • Added visual feedback for building stability. You can now see at a glance the structural integrity of your building before placing a piece by checking the color of the placement brush!
  • Choosing “Loot All” when choosing your corpse will now send and/or automatically equip all your belongings back where they were right before your quite possibly embarrassing death.

general

  • Sigil of the Serpentmen now correctly cleanses existing Poison stacks from the player.
  • Sigil of the Snakemen now correctly cleanses existing Bleed stacks from the player.
  • Obtain a Mount and Obtain Animal Companion journeys should now definitely, 100%…maybe complete on the Exiled Lands.
  • Fixed a Vault puzzle that could not be reset via admin commands.
  • Stamina cost modifier server setting will now properly affect costs for dodging, jumping, and attacking.
  • Tweaked mesh position in the Vault Fiend Bone Trophy to avoid clipping.
  • Removed additional instances of Exceptional and Flawless items still present in the game.
  • “Nosprintcost” debug command now affects the character’s attacks, kicks or jumps again, as intended.
  • New admin cheats: EnableHunger 0/1, EnableThirst 0/1
  • Added support for blacklisting feats in server settings ini file. Instructions on how to do this are included in DefaultServerSettings.ini. (2021/04/06 14:47 CET: Added clarification)

terrain

  • Multiple vaults had missing textures. This has now been fixed.
  • Fixed a number of Vaults that would evict players into the air after refreshing. That was kind of rude even by our standards.
  • Fixed an issue where Braziers located around the Leyshrine of the Goblinoid could be activated.
  • Fixed an inconsistency in ruined building pieces LODs.
  • Added a number of improvements and optimizations to Siptah’s lighting and skyboxes, which will result in more vibrant and striking scenes.

animation

  • Improved animations to prevent certain weapons from clipping through the body when looking up or down.
  • Fixed an issue where the character model would stutter after attacking with a weapon at close range.
  • Added new and improved climbing animations.
  • Fixed a specific circumstance where the dismounting would not play properly.
  • Fixed some clipping issues with sprint kick attacks.
  • Added new idle facial animations to the combat idle stance and locomotion.
  • Added full body equip animations and equipping from back.
  • Reworked orb throwing animations.
  • Improved the combat pickup animation to better blend with the combat idle stance.
  • Improved chest opening animations.
  • Improved kicking animation for unarmed and one-handed weapons.
  • Improved harvesting tools and other non weapon items idle animations.
  • Added new animations for the new gameplay additions, i.e. swimming combat animations, idle Wheel of Pain animations and so on.

ui

  • One of the surviving members of our #spellchekker team, sent into one of the vaults underleveled and under prepared, happily informed us that a new round of typos have been fixed. Sadly, he expired too. #nowhiring
  • Parchment icons should no longer be switched.
  • Updated the message prompt when exiting an avatar to now mention the name of that god, which is not Joel.
  • The thumbnails of Dripping Longsword’s Epic versions should now match its in-game model.
  • Added missing text to a lore book in a Siptah cave.
  • Jin’s Adze is no longer described as “hammer-like”, which is rather disappointing if you ask me.
  • Fixed a number of items showing placeholder names in Dedicated Servers.
  • Changing a Difficulty preset to Barbaric now shows the notification “Server Restart Needed”.
  • Added a number of QoL UI optimizations when playing with a controller.
  • Blackwater Leggings and Gauntlets, and Khayne’s Leggings and Gauntlets had mixed UI icons. This has been fixed.
  • Harpy’s Kiss Arrows and Bow now have the correct icons, names and descriptions.
  • The Featherlight bow, Dagger and Jhil Armory feats should now have legendary borders.
  • Really, you should try pineapple on pizza. It’s delicious.
  • The PvP-Enabled server setting checkbox should now be visible in the Server Settings page while in-game.
  • Icons and names of harvested items scaled down to fit on UI notifications, which caused readability issues. This has now been fixed.
  • The Allow Family Shared Accounts setting is now visible in the General tab of the Server Settings screen.
  • Fixed an issue where art in the purge warning UI was displaying improperly.
  • Players closing a crafting station UI will no longer cause the UI to close for other players interacting with that same station.
  • Fixed a number of text lines being cut off by the margins of the UI.
  • DLC Filter in crafting inventory is now persistent.
  • Added new high-contrast player icon for the map UI.
  • Added on-screen binding hint for locking on a target when playing with a controller.
  • Fixed a number of small issues with the inventory UI.

audio

  • Added new audio assets for the new content.

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