But what prevents them from playing together while belonging to different clans, @Winthor ? I’m worried that with the alliance system you might get informal 20 ppl clans.
I used to play a game where a common tactic I used was breaking a rival clan, then turning it into a “vassal” clan. After a while, I had the whole server dominated just by the sheer power of numbers. Nobody could resist us. You were either assimilated or wiped.
I don’t want to see that happening in Conan. :wink:
Let me just tell you how I nade it work.
Taxes and intel. We all contributed to boost peak performance players and help the fallen recover from war losses. While isolated clans took a heavy delay after a battle, we managed to get our players on their feet very fast. We could also advance research much faster because of that. In the end, everyone benefited. You had no fear of going to war, because you knew your losses would be covered. We also planted spies in other clans from the start, activating them only when they least expected. Experienced players deliberately spawned in other quadrants. They were recruited for the best clans and remained loyal until we finally faced, which happened when we decided it was time to occupy another quadrant. So we knew what they were going to do. It was like shooting fish in a barrel.
I don’t know how this is not done in CE. Maybe because the clans are small. We had 40 ppl per clan. By the end game we had hundreds of players in our ranks.