Bodin
18
That was my experience. New characters start in an unfamiliar location, given a wall of text that does not necessarily relate to the beginning experience, and no apparent way to leave to go “adventuring.” If there’s an exit, it does not appear to be clearly marked (at least, not clear to new players).
The wall of text starts with some good information, but then drifts into post-start experiences and recommendations. While that is good information, its not something a “new player” needs on day one. Perhaps that would be better on a separate ruin?
But that’s pretty much why I stopped playing. The start area is nicely designed, but there’s not clear instruction on how to progress out of the start to experience the rest of the map. Having a starting kit is great, but being able to do something with it was a whole different matter.
PS: Oh, and in the process of standing around trying to figure things out, my character gained nine levels without really doing anything. While some people may enjoy that, I felt it cheapened the immersion. Some folks like “free” levels, but I did not like that part as I felt like I didn’t earn them.
I hope that feedback from a new player helps you.
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