Hey im sure most people know me here by now. I just wanna go on record and say…
THIS UPDATE FREAKING ROCKS!! BRAVO BY FAR THE BEST PVP UPDATE I HAVE SEEN TO DATE I usually scold and or go and nit pick but even nitpicking… you only have 2 or 3 things i can really nit pick out of the entire update and theyre not even bad…
The bad nitpicks are…
Lock on and auto facing attacks needs removed from pvp servers… period there is no need for it…
The summoning of your dead body with all gear and loot can create problems since you can create more than 1 portal and have 2 bases and just tp your mats to each different one during raids… can be quite annoying and troublesome
The good stuff is everything else… you have finally balanced horses HURRAYYY YEAH YESSS IT IS OVER THE HORSE IS FINALLY NO MATCH FOR MY PHALANX
Bow builds still ultra viable without knock down etc with their damage But the VIT perks mitigate it and make it more of a distance and support weapon now… YAY more Balance we need that man keep it up Dennis i know you said in your stream you wanna make leveling easier… please for the love of god do… pvp is all about the end game… not the start or whatever. Its all end game then fighting…
The rain storm could use a kind of buff well kinda I love that it deals damage to structures but also targeting Allies and stuff is bad. Needs reqorked to target non allied buildings and or people to make it pvp viable. And darkness would be better if lock on was removed since it still works in it. And being able to hit buildings through perma structure and god bubbles is GREAT since it balanced the ceiling god bubble bases cery well if it has increased structural damage you wouldnt hear a gripe from me about it, on that note please make Ice Bridges allow explosive placements to allow more dynamic pvp raids as the timed explosives in my admin panel work but not my main crafted ones. I assume its a bug and will be fixed to allow placing bombs on ice bridge.
The Bat… the new movement, the ability to have team tactics and viability… and to combat mixes so well as to make it faster paced or seem so… the fighting… its all so beautiful now. Dennis and Funcom keep this is up… and next time you do a NDA test live or whatever. Include me with the pvp please… other than that. LETS GET THIS 3.0 OUT ASAP.
Forgot to mention i did a stream of all aspects of pvp and some audiences choice questions and testing. So be sure to check it out. Love this guys. i will edit as i come along so stay posted here and comment what you all think.
Here are my two streams of test live: Conan Exiles 3.0 test live come join - YouTube
Part one above and part two below
Edit 1: so after looking at cost to summon that abysmal armor… it needs to be more expensive or something. Its waay to strong to be left as. Nit pick again dont worry its basically a character only buff armor once you die its gone and etc
Edit 2) So we need to bring up clan sizes, 10 man clans are just too big thats 25% of the population in one clan… i cant see a world where that makes player retention any good especially players who only play with 3 or 4 people. Cut that down to say 5 or 6 per clan and it makes clans actually have to matter more and the advantage isnt sooo obig for one clan at 10 players against a clan of 4. we need to allow players to not go in duo or solo and not have any chance at all but godding and leaving the server. give them some chances to have fun too. Hopefully they see this and add it
Edit 3) why does the pvp testlive NOT HAVE RAIDING that was a bad move since atleast 1 or 2 days to raid to test server stability and the new perks in raids etc. Please reconsider adding it. or change server title to PvEC
Edit 4) for pvp EXP gain needs upped atleast 25 50 % its soo slow and needlessly tedious
PLEASE READ THIS ONE
Edit 5) BIG ISSUE. THE Zombies or ZEDS ARE NOT ONLY STRONGER THAN GOD ROLL THRALLS you can have 3 plus a demon too and they hit like a freaking truck like… badly… they in a maxed out fight 30 vs 10 since players only get 1 thrall and 3 zeds. So 30 vs 10 best stats… zeds won with 20 remaining. And then we ran player vs player tests and found out just how broken they were… they can DESTROY a player and in a pvp fight yhat fasy aggression and damage will only make people hide behind them… mind you these didnt even have the authority perk upgraded at all @AndyB please let dennis know this and tweak it a bit theyre tankier than full armored thralls and hit harder… not supposed to be the case at all… easier to farm and its insta lvl 20… just broken
Edit 6) Hammer needs to have its Hits break through shields again. Just like it used too. Shield and heal is kinda stupid right now but that is a thing to hopefully get buffed and or balanced. @den Please tell me in discord dm or something you guys intend to allow bombs to be placed on i e bridges. This would help alot with ceilings bubble bases where you cant hit with bombs because radius is too small.
Edit 7) please have body vaults instead of disappear on pvp servers die of starvation so if people want the loot they have to play and etc etc. Been talked about before
Edit 8) on the same note as the grabbing dead body being busted in pvp. The teleporting does the same thing… no risk all reward and in pvp that will kill it for sure. Please @den fix this or make it more pvp environment friendly man for both the teleporter and the dead body grabbing. Maybe limit its uses or something
Edit 9) LET ME clarify edit 6… the weps like hammer and axe upon the first hit should break shields… hammers did that well and need that to come back. Axes not so much. It has to be the 1st hit… not 2nd or 3rd for them to just roll away or server to bug out and not register it that way shields cant just heal in a corner and get stam back per hit… i tried spear and hammer it stammed out with 145stam hitting it with lights and heavys and combo finishers i stammed out 5 times before he actually stammed… not to mention him moving would be a nightmare with it up and healing and gaining stam… Ludacris… please fix @den im here for you man… im going to keep testing what i can please listen and take in my feedback
Edit 10) after further testing in depth with kicking even mule kick the hitbox sometimes hitting and sometimes not. The hammer again needs that buff… DIFFERENT TOPIC now. Lets talk about perks. Glutten for punishment is a bit fast but i personally love it… i feel str stats could do better in terms of variety and actually usefulness and viability. The resurgence perk in vit NEEDS BUFFED BAD its soo bad… like… not even close type of bad. The 50% shouldnt stack ontop of the glutten it should just increase the speed of glutten and foods… so to give you an idea i had 150 hp (max hp 200) got hit to 30 hp right? I should with the perks get that 50 back and with the 50% get it back faster. The heal glutten for punishment gives you adds with the fast healer instead of speed it gives more hp back so i have 150 got hit to 20 i should get that back for sure… but i will essentially get back to full hp from glutten when icshould only get the damage directly done to me back…
EDIT 11) JUST FOUND OUT THE SETTING FOR MY SERVER WAS BUGGED DISREGARD THE PET META POST I WAS WRONG AND I AM ADMITTING I WAS WRONG ON THIS MY BAD YA’LL I HAD 1.0 FOR MY MULTIPLIER FOR DEFAULT BUT IT IS CONFIRMED TO BE 0.5
EDIT SINCE 3.0.1 UPDATE!!! So they fixed the abysmal armor… the bombs are still only hitting for 5 squares vertically so alot of bases are still unraidable such as ceiling bases and god bubble bases. It needs to allow bombs to be placed on the ice bridge…
Shield needs reworked and or Hammer needs a buff to the actual first hit light attack to break a shield players holding of a shield the entire fight. And not being able to be broken especially with max grit. Lock on and auto facing still needs to go.
Harpy spear needs cripple removed completely. It just should not even have a cripple that bad on a spear. Its waaay to broken especially with players who will just run it by itsself…me being one of them i can see how broken it is. It makes siptah just too strong of an add on to fight against exile lands still. Harpy spear just needs to have a different effect. Or just lessen how bad the cripple is. As it is out of all other cripple types the absolute WORST to have done to you not able to move and lock on makes it worse. Either way thats all i really found with the balance changes since they didnt specifically label it
Please read all edits i will post each time in replies when new edits come to allow full scope of opinions and talking points about it