A few observations post 3.0

Are you talking about PvP or PvE combat? In case you’re considering PvE combat, I’m even more confused about why they nerfed the thralls

I have all 4 authority perks. My problem is that the spider kills my thrall and I can’t do nothing. I tried to use Healing Arrows, but it wasn’t enought. Even if I try to hit the spider with my sword, my thrall dies very fast because of the poison. Is there any way to protect thrall from poison? My thrall is a level 20 Relic Hunter Treasure Seekers. I didn’t try archer build yet, but I will search how to use.

Yes, we’re talking about the same boss! Thank you so much for the video! Tonight I’m going to try this build! I don’t have all the gear, as I started a new character. But I think It will be enough. Thanks so much!

No worries :smiley: I’m kinda still laughing at myself though for accidentally making a “how to survive this boss” with God mode on :joy: but I guess you saw the jest of it, the boss fight was what really mattered and it wasn’t a factor there :slight_smile:

Another thing that I keep repeating as a parrot is the Grit of your thrall, make sure to double-check it, chances are it was 0 if it was an old follower placed before the patch and that could’ve contributed to why it died. (Agility no longer gives thralls armor, instead it’s grit)
If you’re on pc (private server / solo) I posted a solution here that fixes old thralls.

In any case overall the update is not bad imo, it is definitely different and it will catch a lot of people off-guard, but if you dig into the possible builds and the new stats on armor etc a bit it’s really not bad.
Hopefully you’ll kick the spiders backside! GL :slight_smile:

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:joy: For you to realize how bad I am at combat, I didn’t realize you were in god mode. But I understood that the secret is the amount of damage caused by the arrows

All my thralls were placed before the patch. I will check the grit of my thralls. She died very fast, something was wrong.

I just want my character looking good! :sweat_smile: But I will try to learn how this works

I really want to make it true

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Oh, for that now you can make any armor look like any other armor. Sorcery added an illusion system so you no longer have to run around in the ugliest armor just for the stats :stuck_out_tongue:

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It will still take me a while to explore sorcery in the game. I play very slowly. But I found the possibility of changing the appearance of an armor with magic very interesting. I hope I won’t need to drain anyone’s blood to do this…

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Poison bosses are brutal. Poison ignores armor, and so, the newly decreased health pools and damage make poison attacks on thralls much more powerful than before.

Try out non-poison world bosses like the giant croc.

If you have to do a poison boss, use the “call back” command once our thralls reach poison level 5. Let them run around for a while until the poison wears of.
There are other ways to protect thralls, but easiest way is this.

As a comparison: I’m not good in Conan Exiles. But on Testlive, I managed to kill the End of All Hope (spider boss with the Nemedian helmet) with level 4 Exiles Thralls at level 30 or so. They used basic crafted armor and world boss weapons farmed from the croc boss nearby.

Was it difficult?

Yes, very much so. I used all I got. Kiting. Melee. Ranged. Healing potions. Oh, so many healing potions. I had to reset the fight once or twice, as my thralls were going down too fast. But it did work in the end.
I didn’t know of some stuff, e. g. the new food and potion buffs. I didn’t have epic armor and a crap build. But it worked.

Use Potions of Rebirth to give your thralls the best perks. Give them food, potions, poisons for their weapons. Test things out a little. And don’t use Exiles Thralls, they rrrrreally suck now. :wink:

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Yeah. My experience with having two thralls was that they were op. Granted I was using two t4 thralls but it’s not like that’s hard to get.

Here is a level 17 Snowhunter, with and without the perk.

Yea, you can see the 0 grit bug on her too :frowning:
If you’re playing on officials then you’re sadly at the mercy of Funcom whether they’ll apply a fix for that or not, if you’re on a private server then you could just direct the owner to my post I linked above or fix it yourself in case you’re in single player

There are a few of my thralls that actually have grit, that I have had for a long time, but the majority do not. I am not even sure what the attribute cap for them is or if these boosts work.
I have a level 20 Janus that has 62 + 20 strength and he does not hit any harder than Snowhunter. The highest health I can get on any thrall is also him, with the perk he goes to 6K. Of course I can get bearers a lot higher, but they suck at fighting.

Yes that’s because of the hidden modifiers. So while one might have more strength than the other, they also might get a weapon modifier like 0.8 that will make their damage suck (those are simply based on their race/tier)
The one I have above is a RHTS and he has 6.2k HP without the buff and when I make him follow me it shoots up to 7.6k, also does decent damage.

Apparently, she currently has two perks that give +3 Strength and +3 Agility. That’s pretty bad.

Use Poitions of Rebirth on her to get +Vitality perks to increase her health. 3669 is too low imho. Around 5k should be possible.

Put her in armor that increases strength damage, e. g. guardian. Epic greatsword, add a second thrall with a sundering weapon (mace or great hammer), done. Really, they should rock.

Try them out on a croc boss. Use Venom-Infused Daggers if you have those to add to their damage.

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What boost are you talking about exactly? The one added by authority or the one added by extra minion?

I watched a sorcer analysis video, which I assume was from testlive; the undead thralls from shallow graves could have vastly different healthbar numbers. The scale was like 4k-12k. I assume this goes the same for any thralls when comparing them at lvl 0 and lvl 20. (The change is because undead thralls start at lvl 20 instantly)

In other words, seeing a 4k increase in health doesnt really mean much, and one thrall is not enough of proof of much anything because the effect of RNG is so huge.

You dont get the boost from extra minion, read the description of the perk.

We are not discussing undead thralls. We are talking about the top tier authority boost options.

RNG doesnt factor into the last authority perk, I have no idea what you are talking about.

She was just an example I used, I realize her perks are crap.

The croc bosses do not poison, so even though I use them as a baseline test for melee, there are plenty of other factors involved in boss fighting.
All of my best fighters are in full + strength armor, and use either an epic great sword or epic great axe.
The whole discussion has been the merits of having the authority boost vs two thralls. Any mob that spams AOE is going to do equal damage to both thralls, so having the single thrall with +30 stats and + 2k health is better IMO, and I have tried it both ways.

Stamina aint that low? I have 175 stam. And with 1 stam buff closer to 200. You also have agi perk that gives you 1 free hit after roll. I think stam is more than enough tbh.

Well, at a first glance the new attributes allow for much stronger characters now.

Health:

If you max out health you end up a bit short of 800 hp. Depending on the perks you take you get an auto heal at half of the attribute and constant healing in form of glutton for pain at the end. So high health with constant healing aside of any potions you might apply yourself. I liked that very much.

What i liked less was its corrupted iteration. 5 points corruption to get that sweet scaling from corrupted if you would put corruption into it. The problem is then, although it conveys a number of nice resistances, it disables the auto heal. And you need that in combat with a halved health pool. Badly. It could see some use if maxed because it causes again a big reactive AOE procc if hit, the problem is that this is rather suicidal.

Grit:

Aside of that 5 point endurance boost which, i am sure, will form the basis of most builds it now adds directly to armor as dexterity once did. It also sports damage reduction at high point investment, namely Defensive Posture and Steel Thewed at flat 15% whilst attacking and that “can’t take more than 25% maxhitpointsin one hit” at the end. Considering the hefty health cost of corrupted attributes probably a staple for aspiring corruption sorceresses or sorcerers as is health. I could also see that working rather beastly not corrupted maxed out with maxed out health. High hitpoint with autoheal AND damage resistance AND the ability to use your weapons more? Where do i need to sign? This attribute can’t be corrupted.

Strenght:

I need to lash out here a bit as this works a bit differently now. There are strengh and agility based weapons and agility was… well bows for the most part until now. This is history. Its perhaps part of the reason why it underwhelmed me a bit but it introduces a bit much needed complexity. Melee weapons are divided up now between either scaling of strength (axes, swords, twohanded weapons, PIKES, etc) and agi (daggers, KATANA, SHORT SWORD, etc) If maxed AND corrupted to the max its really nice as it creates, aside of doing terrible damage with strength based weapons an additional corrupted small AOE that procs faily frequently… maybe 50 to 75% at the time making this a particualry nasty surprise with twohanded weapons such as longswords or twohanded axes. Potentially the best corrupted attribute, it limits your weapon selection, of course, and worse - health.

Authority:

This is a new one and i have to say not very noticable vanilla nor corrupted EXCEPT if maxed, which allows for TWO thralls and a horse and max corrupted, which will summon a demon to attack your foes at times. Thats all very nice and well, except that, as it has been pointed out before, a single thrall WITH increased attributes the “twins” lack can be comperable, so maybe the demon attacking is nice but it hardly justifies the sheer ammount of points being pured into as things are a bit more restrictive this time aroung and you need every point. Nice but in the end faaar too expensive and grindy.

Agility:

That is just a fantastic attribute. 5 points give you a 15% damage from backstabs. More on the table is general armor penetration and, THE SINGLE MOST IMPORTANT PVP ABILITY, Rolling Thrust. It takes a bit of practice and an agility weapon but when you pull it off you dont pay ANY endurance for your next heavy attack (only for the roll, which is great for mobility and thrusting attacks). With a shortsword, of all things, this feels like the old spear light armor builds. It works totally differently but the effect is pretty much the same. And boy does damage scale from this attribute. 120+ damage hits with a short sword? And PvP dancing with energy conservation? Who do i have to kill to use this? The attribute can’t be corrupted.

Then there is survival and expertise which convey nice bonuses to non-combat focused builds but basically cost too much points you can’t spare somewhere else for a combat build. Who cares for resources anyway?

All in all i think building a caster mandates going corruption, if for the spells alone, that being said it will not be match a uncorrupted combat character in melee in any shape or form. With most spells having more a utility function than combat applications (notable exceptions are the zombie mist and lightening storm), considerign the random nature and zombies not being a real threat that shifts favor squarely on noncorrupted iterations of health-grit-agility builds.

This closes my summary.

And I think you just didn’t understand what I was saying.

Just for curiosity I will go against everybody’s advice and use two slaves. But now that you brought it into my attention, I’m curious: what if you use a fighter and an archer? It should negate the AOE damaging both slaves thing.

About boss enemies: I would rather see them being smarter, than healthier. I guess we have to wait for another big update. :smile:

Can you clarify? I didn’t get it, either. Both @JJDancer and @tin_egg already presented two very valid arguments against the whole “you get 100% boost from having two followers” idea, so I’m not sure what your new argument is right now.