A major update now

But yes, the people making the game may have no say so over the release date, doesn’t mean its a good decision. If you have share holders, most the time, they expect things to happen when they where said to happen, so such action looks good on paper (and the cash comes in, spin the negative, all is good), even if delaying even more would have been better (i don’t work at funcom so i cant possibly know their position,and had already had extensions)

If its a privately funded project, date can be a lot more fluid, and if a huge problem is found, the project may even get ‘rebuilt’ putting he project back years

-Star citizen
-Dayz
(not here to debate them games)

and some games, even with investers may just get dropped completely, if its just not working, and cut their losses… you don’t do this if your publicity listed, but some good game never make it cus the plans where to big

Age of pirate 3

The othere way, if big enough, you have no dates, and just put it out when it ready, sod the player base

Diablo 3

EAc /purchasing is a wonderful thing, games get made that would never been made, yeah its very different to how it used to be.

Guess i would like Funcom to ‘own’ their mistake a bit (may you think they have), but share prices float on news ><

Some games have admitted mistakes (more than once) and fixed them. Elite dangerous finally stopped added lots of feature to work on the core (Funcoms team is very different, as explained in the video), and bug fixes, but took a lot of work to get them to listen (think that kicked in 8 month ago now)…and now the forums are full of people asking for new content and features :stuck_out_tongue: forgetting the posts they agreed to earlier in the year, no one said it was gonna be easy


also there may be a contractual agreement that they have to put something out to keep the Conan rights…have seen some companies push out trash (not funcom) to keep their agreement and licence.

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Electronic Arts has started over from scratch at least 3 times on a successor to Star Wars: The Old Republic, to try and bring it to modern standards over the past 5 years (the last reset was a year ago). Even for big companies and almost unlimited budgets, it is not an easy task to live up to the high standards we’ve become accustomed to. :sweat_smile:

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Excellent discussion here that I have really enjoyed reading very good points, but seriously when is the next xbox patch? Big or small (small file size though) to fix oh so many things? Consistency now versus what we cannot change. Private servers are packing up! :package: :wave:

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Probably sometime after the current test live get’s finalized in the coming weeks and get’s pushed to PC’s live. Since Funcom isn’t do for their mandatory Vacation this time, I suspect the turn around time for parity with the pet update should be much faster. And I’m sure Funcom will want to get pets out to everybody as quickly as possible, seeing is that it’s a major ticket item.

Major update ?
Really ?
Funcom is having a hell of an hard time even with collision detection for rocks !.. literally.
They have ZERO chances to manage a major update, even a minuscule dlc is bugged when they release it. Let alone they have no money for this, or they would pay SONY’s price for the release of the 500 patch, which is “too big”.
Curious to see how they manage the pet system now, since thralls are a mess that can’t even follow you in straight line, imagine a pet that even fights for you…

Are you talking about the “quality certification” from SONY ?
The same “quality certification” that passed the first totally-broke release of the game in the first place ?
Is ALL about the money.

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numbers not correct ‘’ usually take 5 to 7’’ some times, not usually.

  • Dayz, yes, having a rebuild, they saw they had made mistakes, was to buggy, took the flack and back at it (reputation damaged)

-Start citizen, engine changes, feature overload (they keep expanding the road map) claim it to run on future tech, so no rush

-Elite Dangerous, longer than people think, has its own engine, talked to them over 10 years ago asking about their project, they said it had to wait till tech was available to support the vision (10+ on the drawing board) -

Most games, Usually , 2 to 3 years, set to test/run on the high end of the day and run well on the mid range of tomorrow (Sales) take too much longer and you risk looking dated.

When your using a pre-built engine, you cut out a lot of development effort, and should plan for a 2 to 3 year release. (else you wasting time, or adding more development than you will be able to sell/profit)

so for a project of conans size and scope; 1 year to little ,2 year could be done, 3 years, anger investors :stuck_out_tongue: But that’s a guess as i don’t know the in’s and out’s of funcom.

I do feel they went into this project blind (had an idea, then hoped they could work out how to do it,some teams are like that, others work for AAA titles -and still mess up :P) and ad hoc approach (Letting modder in on the deal, cool idea, too risky)

Also, not sore the UR4 engine is best for this sort of game, always seen it as a closed level, no dynamic platfrom, specialising in charter detail (not used it myself)

Unity may have been better for supporting the dynamics of Conan, and with its new ‘job’ system, they could have tapped into now, they could have probably fix the ‘highest ping’ sets the server.

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Which is why I expect Ashes of Creation to fail hard. They expect servers to hold hundreds of players and have destructible (and evolving) environments, while using UE4. :rofl:

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I…don’t want to be mean, but as @Necrobile always puts it:

Just thought I’d put it out there. It’s a fun tradition.

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Am I the only one who noticed a lot of stuff was broken in the MOAP instead of fixed?

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So with you, i already gave up and hope for a miracle, or a new game wich i like as CE.
But one that will actually work.

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Aaaaawww, I’m happy to have been a “positive” influence on you. :slight_smile:

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They gave up on me :stuck_out_tongue: The player. Even a miracle may not be enough, as some you-tubes are become salty :frowning: such a shame.

was fun while it lasted, and i got my monies worth. i wont say what i wanna/should cus it would derail the topic

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Lol well unlike a reality tv show the baker isn’t being crushed to death by cries of how wrong it is, while it is being made.

Also want to say that they need to put a MINIMUM REQUIREMENTS SPECS for this game. You wanna play? Adapt. Get a better rig. If a p34 title comes out and you want to play it but you only have a ps3 you have to get a ps4. We already would of had mounts and sorcery right now if they had done that.

It’s true that mounts were, at least in part, cancelled because of the issues of making it run on slower systems, yes. But Sorcery too? That’s the first time I hear that.

It’s also not a great business decision (generally speaking) to cut down your target audience to add a single feature, no matter how popular. But a year and a half later, that potential loss of customers may now be in “acceptable” territory (average hardware advances all the time).

Given how many things play into the actual (practical) performance of a modern PC, I wonder how they’d determine the cut-off point. It’s one thing to have “recommended features for a good framerate” and if you’re slightly below that, you’re still able to play but at (say) 10 FPS. It’s quite another to have to determine that at a software level and then disable/enable parts of the game (which is what Joel hinted at IIRC). Unless he was talking more in platform terms, so like “mounts might eventually come, but for PC only” (that’s my words and speculation only, nothing he said indicates this is what they’re doing).

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From what I gathered from the Firespark Interview, Mr. Bylos did mention that they were given such a short internal deadline at the start of the development cycle of CE, that they had to crimp in a few shortcuts into the code and design patterns…

Furthermore, it seems ARK uses different streaming technology, which Snailgames has under tight license.
(you know…the type of streaming that let’s you fly at 340 Km/H speeds on Dragonback, like a freakin Targeryen)

Funcom simply did not give the devs enough breathing room to create something similar/better. It simply needed to work and have visible value. Most customers simply do not what’s under the hood.

So…what is under the hood?

It turns out it is an omni-tek Leet on steroids, running the wheel. It’s all they got to work with now. They are attaching bits and pieces to that wheel now, to increase the performance of said Leet, and that’s a lot of work.

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Consoles were one of those rigs that couldn’t handle the rendering needed to do mounts. Sorcery had nothing to do with PC specs. They said prior to launch, that there wasn’t an effects artist willing to move to Oslo to help finish that system. :sweat_smile:

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It’s funny you mention the minimum requirements, then use ps3/ps4 as examples, because it’s the consoles holding the game back. I remember seeing a video awhile back where they mentioned that with how the system works, consoles just couldn’t cut it without doing a complete redesign. Then, they added that we should not blame consoles, because apparently low-end PC’s also couldn’t cut it.

We all know that if this were a PC only game, they wouldn’t cater too much to the low end PC’s, but since they decided this also needed to be on consoles, we all get screwed and don’t get mounts.

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I don’t think FC have enough people working on the game to fix bugs and make new content in order to please most players. Better just take a long break rather than wasting time on the forum

@Enyo

Both of us have been working along with several other people trying to hunt down all the bugs for the new update. It’s a lot more stable then it was last week. I’d much rather them take another week for new content then push it live like they did with the 500 patch. I mean that was a gigantic mess being pushed out so early cause the community screamed for it.

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