A new pvp category maybe?

I would like a modder to check this idea please and give some thoughts on it.
I believe that what is really sending away new players from this game in pvp is the total wipe. They feel helpless against the veterans of the game and like my son is saying they “rage quit”…
So let’s take it from the beginning.

Pve.
A player will be very interested in the beginning, but after some time the game won’t have more excitement to give other than collecting and building, which is not a great excitement for the greatest player base…
(for me it’s good enough but I am not a regular player :crazy_face:)

Pvec.
It was exciting enough, but it seems that though the players could do different things in the term of excitement, a great player base there unleashed a great complex by starting a building war between the players. Like you kill me and steal me so I will avenge with all the building mechanics I can…
Sad.

Pvp.
The most exciting aspect of the game, 10 purges cannot compare a raid online, your heartbeats are so fast, especially when the raid find you alone to protect your base…
Or the fact that you farmed goodies for your clan, the way back is very stressful but in the good way. So when you finally reach the gates of your clan it feels liberating.
A gaming experience every single player must enjoy.
I won’t lie, I wasn’t participating in my clans raids, so I do not know this side of fun, but my clans laughter was in my razer, all the whows or nooooo, their happiness playing was a joy for me too, beautiful days.

So yes the company must invest to pvp more…
Yet before that I need a talented modder to try this.
In a pvp server the first 9 foundations and the first walls (3xhigh) to be unbreakable.
The only thing to be able to break this small cube is decay, nothing else.
Give to all the players a safe place to sleep.
Give them a chance to regroup and charge against the opponent.
Give a new player a chance to grow and fight back.
The benefits in this action would be massive.
At least give it a try…
Thank you.

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So you want PVEC with 3x3 build limit? Because that’s what it would end up as. People would just cram as much into that box as possible and never build outwards. You’d just be making an existing mode again, but with arbitrary limits

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If you’re looking for the PVP category where you have the best of both worlds (PVP raids, without the total wipeage), that does exist already. Its primarly in the RP-PVP type. I don’t know if non-RP servers of this exist or not.

How it works is you can PVP with other players and even raid their bases. But there’s a catch. This catch varies per server. But typically you need a reason in order to fight someone. Not simply see someone and immediately start clicking on each other. Raiding is similar, there has to be some enmity between you and the other party. And a raid will be declared, a time set, and you get a certain amount of time to do the raid, and the other party has to be online for the declaration as well. The raid isn’t to wipe the base but to take some valuables and go or some sort of other punishment (it is RP normally so these are typically RPed out).

Each server is going to handle this all slightly differently, but those are the common points I’ve seen between servers. The great thing is, not every PVP encounter is solved through clicking each other to death. Sometimes talking works, bartering, or even paying tribute.

One noteable difference you may encounter is in raids or PVP encounters, they don’t typically allow respawning and rejoining. If you ‘die’ you need to return to general area and wait for the PVP encounter to finish. Then deal with the consequences if your side lost. This can range from being robbed, taken as a slave, or even death (requiring a reroll) for your character if they have done particularly dastardly things.

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It is just a rough idea. Something to trigger ideas and maybe people that really know how to fix games will take something from it. I am just a humble gamer, nothing more. Yet I receive from people I know many complaints about the difficulty this game has for simple players. Too many people cannot follow pvp, because of the time schedule. Others cannot follow because of the every day visit (or loose) . Too many people forced to join a clan for the issues above and finally they find out that this decision was worst. I believe that if this would happen, but way more balanced than I suggest, it would had a lot of light pvp fans. Pvp has an excitement, the best online titles is pvp. If a modder could do something like that and some servers would test it , I believe that It would go well.

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I agree something needs to be done.

One of the private servers I played on had these rules,

  1. Any builds along noob river were off limits, and they could be no stronger than tier 2.
  2. Players had to move away from noob river by level 45 or be wiped.

I don’t know how something like this could be coded.
But it allowed new people time to get an idea of how the game is played and a fighting chance once they moved and could build from stronger materials.

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I believe this either comes down to players finding out they don’t like loosing their stuff at all (meaning full loot pvp just isn’t for them), or lack of knowledge about the game.

This game takes a lot of time to really learn. Not just how to do stuff, but how to do it effectively.

Often the players who quit fast spend 2 weeks at low level (non-optimal spec) with iron tools building some sandstone castle out in the open. They see an insane amount of work gone. Often they just don’t realize how much more effective it is to level up first and get good tools. If they did they could build a new sandcastle in hours. And often their base location decision is just about “This is a pretty area” or “I don’t wanna run around looking for a spot anymore”.
On top of that they waste time on building every bench not knowing they’ll hardly ever need half of them and have no reason to build them until they do need them.

This game need a good “New player on pvp server” guide. But a lot of people don’t want to look up stuff anyway, they just want to play the game.

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I prefer this to be player enforced. I wouldn’t mind a new “noob-friendly” server mode, but not as a general pvp server thing.

I’ve been on official servers where you were given a week to level and build up and I’ve been on servers where players under lvl 60 were left alone. If a new clan or player broke the rules they would be wiped fast. It worked fine.

Of course you can’t really promote that your server is like that, because you don’t want 100 new players on a 40 man server.

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The key to surviving in a hostile world is movement, as with other things. drop the idea from the start of wanting a safe place.
With a hammer you can either build or destroy and each construction will attract a destroyer.
But if madness takes you in this barbaric world of living and no longer surviving, prepare to defend yourself, in this case you will retrace our history and tell you one thing as well stay connected…and prepare to do something politics…, many are tired of it…or died of it…because it is the only existing model on which the majority will take example
pvp is a never-ending vicious cycle, because it’s a world that only exists for conflict
i hope my translation is good…

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I’d say your assessment is pretty spot on. Ironically the people willing to look up guides are not really the people who need them. And the attachment to what people think is a ton of work, when in reality it isn’t, well that isn’t just common among newer players.

Case in point, someone showed a build not but a week or two ago in probably 90% nemedian. And stated it was the work they did over a period of years. I’m sure someone might tell me they just replaced EVERYTHING with nemedian one for one… but… I don’t think so. That’s more work than just building from scratch with the complexities involved.

Your translation is good. You have made some good points here.

People ought to understand that you can’t brute force your way through everything. Sometimes you just need to talk things out and come to agreements, make alliances, or simply play others off one another. But at the end of the day, everything you build will eventually come back down one way or another. But that is what never ending conflict does. That is what PVP is.

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cool I’m reassured, I confess that I left the automatic mode with a zest of carpe diem for the occasion;-)

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