A plea to the devs

Dear dev team.

You guys are doing great work with 3.0 the new benches with the animations are cool, I love that corruption is useful now, not just a punishment for playing certain content. Sorcery is fun to play with, it looks and sounds cool. @Caroll has been doing great work on the forums interacting with players responding to our feedback.This is a very different game to what it was a couple of years ago and Im excited to be here!

However there are some glaring issues that need to be adressed and it is my sincere hope that my feedback will be taken in the manner intended and that it will come to the attention of someone with the power and willingness to act upon it.

You don’t have to look very far on the forums to find posts where people are complaining about the nerf to Sword of Crom or how lack luster or outright useless legendary weapons have become. It is symptomatic of a systematic failure within the game that has been present for some time now. Like a necrotic plague it is spreading throughout the game and my experience of testing 3.0 for over 30 hours has given me cause for concern that same plague will wash over all you have devoted so much of your time and resources to.

I’ll use Sword of Crom here as an analogy for everything else in the game including sorcery:

It becomes irrelevant that a weapon looks cool, sounds cool and is fun to swing around. If it deals no damage. offers no reward or is more of a hindrance than a help; no player will want to use it.

As much as I love the look and feel of 3.0, I have a very real concern that a month after it goes live it will be forgotten about and you guys will find yourselves in a spot where the players arent happy, everyone is complaining about the battlepass and whining about no new content because we’re bored of the game.

Please don’t let that happen guys. Make legendary weapons legendary again. Give us a reason to play the content that rewards us with those items. Make using sorcery a valid choice of cost vs reward. Keep people engaged and interested and I promise you we will fill your pockets for years to come.

100% agree.

Legendary items need to be the best in the game. That’s WHY they are legendary.

There are no legends created about p*ss-poor weapons. Jokes maybe, but not legends.

Every legendary item needs to be looked at, re-evaluated, and fixed to increase their status back to being worthwhile items that people will treasure and create new legends with.

Not nerfed junk that isn’t worth the time or effort.

Agree as well. My fear is that legendary gear will just simply be put up as decoration and there is so much more it could be (not just Meta but real fun things like drunken blade and Nemedian are two that have fun effects)

At first when I heard about 3.0 and sorcery coming out I was looking forward to it, but now with all I’ve seen in the last few days I can sadly say that my enthusiasm has waned. Seems like the devs are more interested in giving us stuff we never wanted or needed as opposed to giving us things we actually want. I honestly hope legendaries get some love and maybe get some new ones. But honestly I’d just be happy if they stop nerfing things that don’t need to be nerfed.

Who’s we? Don’t speak for other people you don’t know. Sorcery has been long requested, since early access.

And I’m sure thrall nerfs and weapon nerfs were asked for too right?

Nerfed? I can tell someone’s never heard of our lord and saviour Authority. They’re better than ever and while you’re making tears I’m sipping on a Tears of Gullah for some absolutely nutty damage output

They have been multiple times thought not all weapons just some but thrall’s were too strong in direct combat on pvp thus the nerf but funcom also said they will receive a large survivable pass in next patch

I hate you autocorrect

I have to say I’m not amused about Sorcery, it’s kind of unloving. I don’t see any risk vs reward in relation to legendary weapons.

Learning Sorcery is loveless too, why not make a dungeon to learn Sorcery.
Thralls get nerv that’s ok, but at the same time there are OP zombies that don’t need to be in the Wheel of Pain and are skilled up to level 20. If I want to play with the undead I use 7 Days to Die.

Now I go farming, use the farm spell, then I die my way home and summon my body, something’s wrong here. Or I go to the Vulcan Dungeon and summon the Ice Bridge to use the shortcut. Then I get the cheap Abyssal armor and weapons.

At the moment I have the feeling that this update is very unbalanced and that I personally lost the fun of the game.

That’s because they’re two completely unrelated things?

…they…did…

Significantly less effective than just using tools but if you wanna waste resources go for it I guess

Hope you’re enjoying that tainted debuff

So is it nerfed or is it buffed? You can’t seem to figure that part out, almost as if it’s changed in a way that isn’t inherently more one than the other.

Instead of making this post you could have better spent your time trying out new builds and seeing what you prefer, because things change when they change things. Shocking revelation, I know.

That was my personal opinion, feel free to have yours.

Have a nice day.

Very well said Asterios.
I totally agree and what was said makes so much sense I find it difficult to see why the devs would not rework the Legendary gear.
I hope 3.0 goes smooth AF and they have more time to concentrate on things like this that could inject almost as much new life into CE as Sorcery will, if not more!

:metal: :smiling_imp:

Wonder if any of the devs spent months trying to get the sword in the on named city? Obviously not. Because they’re quick to just trash it. They should just remove it from the game. If they’re gonna do what they’re doing to it now.

Yes! Make legendary weapons legendary again…
However… also make the bosses that drop them “legendary”…
I’m talking scripts with special abilities requiring some level of tactics which is a rarity (in EL I only seen an actual timed ability script at Thag, those areas you have to avoid)
Make their hits deal damage that has to be tanked with a shield by a player or give them some percentage damage abilities so thralls can not solo them etc…

That’s literally the issue with legendary weapons… currently they ARE actually fair… because it requires almost zero effort to get them, so while they’re not top quality weapons in the current game… they’re still better than what the effort you have to put in to get them should buy you… so I cannot see justifying to buff these weapons… unless they also become harder to obtain.

Just saying I shouldn’t be able to get one at level 10-20 just because my cannibal brute can face-tank most skeleton key bosses in hyena armor while I go grab a coffee… :joy: :coffee:

Ew, no. That would force having to use a 1H + Shield and not everyone wants to be locked to a specific playstyle on something. That’s boring.

Yea yea, I know… you have literally the same argument for everything on this entire forum :stuck_out_tongue:
It was just an example though to prevent thralls being “smart enough” to block the actual hits thus requiring human input, there are plenty of other ways to solve that.

As for players being “locked into a specific playstyle” part, in this case fair enough, like I said it can be done many other ways, however in general, I really think people don’t understand that this is not a “democracy” :stuck_out_tongue:
The game developer is not obligated to allow you access to every bit of content the way YOU want it… they can do it the way THEY want it and you can either put up with that or skip on the content, you’re not required to have ‘everything’.

What do I mean by that?.. I mean that if god forbid they wanted to actually do the thing I mentioned above and have people tank the bosses with a shield… you’re still not forced to do it… it’s a multiplayer game… it could be balanced for 2 people or more and you don’t have to be the one doing the tanking, a person who enjoys it might wanna do it… and if you can’t find another person to tank it for you and you’re reluctant, you always have the choice to skip that boss and the world is not gonna end :stuck_out_tongue:
Imo it wouldn’t be that bad to have some more intelligent boss fights and some sort of higher level PvE content where teamplay is favored.

You can’t cater ALL aspects of a game to EVERYONE, because that results in :poop: and shallow content across the board.

Anyway this is semi-offtopic, all I was trying to say is that I like the idea of making legendary weapons really good, but if they would be the endgame weapons once more… then they should require some actual fun but equally end-game actions to obtain… I think that’s a fair point

Just about everything in the game should get a balance pass, including legendaries, I feel like there should be tiers to locked chest loot. Named items should be classified as Normal, Epic and Legendary(gets a new shiny gold border around the item). Legendary item’s should only be available on the toughest bosses on the map and from the keys they drop to open new, legendary chests. Buff bosses like the red mother so they actually require teamwork to take down. I would suggest they make all the current ‘legendary’ items either normal or epic items and give us something new to really work for.

Yup! Seems to be a major pastime for a lot of forum users… ~=shrug=~

Extreme melodrama aside, what weapon in this game deals “no damage”?

All things considered both weapons and sorcery in TestLive 3.0 seem as close to perfect as is humanly possible! There are two minor issues:

  1. The Sword Of Crom got nerfed.
  2. Some Legendary weapons should probably be as strong or stronger than anything craftable.

For number one there I haven’t tested this at all so I will refrain from making authoritative comments. Users here say it’s now useless when given to thralls - but “users here” say a lot of stuff that is just complete BS when I actually go to see for myself. If indeed it is nerfed for thralls it’s nothing to lose any sleep over. It’s kind of an “awe… hmm” moment. 99.99% of my thralls don’t even use the ones I have. I’m on like 9 different servers and in every server I have at least two SoC sitting in a chest. Thralls are so overpowered in this game there’s no reason (other than time-to-kill) to want SoC on a bunch of thralls. Heck SoC is one of the weapons everyone wants to give away. The name is known but it’s just not that great or useful…

For number two, this is also nothing to lose any sleep over! It’s more of an idealistic concern than anything else. The idea that there are such things as Legendary Weapons should set them apart from craftables and non-legendaries. Should… but it’s not at all critical. Certainly nothing that is anything even a little bit like a “necrotic plague… spreading throughout the game” or that would make players bored of the game.

If you’re bored of the game that’s entirely on you and a product of your own mind. My suggestion would be to go play something else for awhile. It’s great that you recognized and complimented the staffers but the rest of this post is on the “truly ridiculous” side of things. I’m honestly not sure if you’re serious or just posting for a reaction…

Im glad I could provide you some joy my guy…