Yes. This game has been designed to attract people with a variety of interests and play styles. The whole freaking thrall “catalog” is pretty much designed to attract collectors. Why else would they have several named thralls with the exact same stats but different names, and RNG-gated to boot?
Can we stop making a problem out of people’s interests in this game? You like PVP, I like to build, my “neighbor” likes to collect and trade thralls and pets.
Oh, we’re back to using performance as a crutch?
I’ll tell you how it’s different: a bunch of us kept asking Funcom to add a follower limit because we were convinced that the AI was the biggest drain on server performance. I was one of the loudest voices there. Then Funcom added the follower limit and it didn’t solve the performance problems.
Come to think of it, it’s no different in that aspect. Right now we have people asking for a building limit “because megabuilds” and there’s no proof that the size of the build per se is the cause of performance problems.
Long story short, players suck at diagnosing server performance problems. Even players who have lots of experience with software development suck at diagnosing server performance problems when the only tools they have are their eyes and their conjectures. Diagnosing performance problems is non-trivial work that requires access and tools and information we don’t have.
Who says you can’t? Have you ever reported someone for putting 200 thralls in a pattern that you suspected would cause server performance problems? I mean, if someone actually clustered 200 thralls in a space where a player coming into rendering distance could “wake up” their AI all at once, then maybe they should be reported for that.
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