Yep. I think the rollback was just. There could have been more surgical ways of dealing with it (since the follower tab in the menu suggests a way we can get all the thrall details from a one db and transition it to another) but in a do or die situation it will do.

And therefore their time on the server is limited and done when that alpha retaliates against an offense that technically was from a different timeline.

Because 1) it wasn’t sufficient enough and 2) it’s in a bubble mixed in with all sorts of other things like god bubbles, T3 alter lights, torches, and pretty much all other variable placeables that I include in the “build” section. I dont’ consider foundations or any of the stagnant aspects an issue because FC has flat out said they aren’t.

All I can tell you is what I experience. When a clan with massive amounts of thralls and or lights log in, my performance sucks and I start rubberbanding. I take FC at their word that the stagnant building items don’t have significance and the dynamic stuff can be used to stop people in their tracks and is enforceable on so that is where I get the thrall # in one area (which I don’t know a single person that spreads them outside of the confines of their base).

And now watch the defensiveness come up from this because I agree with you and I bet FC would as well for enforcement. The idea hasn’t gotten much traction but I bet real money as the reports come in about clans and performance issues it will get ugly fast. This would PVE and PVE-C servers because PVP don’t do thralls. Regardless what Marco is saying. The benefit of the defense doesn’t warrant the time expended for PVP to be functionally viable. At most it’s a 5 minute delay assuming you just don’t run around them because their AI is just that bad.

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