Cheaters are rampant Official servers are dead the Truth on hackers - Conan Exiles / General Discussion - Funcom Forums

my post explaining in detail why ahcking exists as common as it does i was told by the group of hackers they earn money basically from funcom and funcom earns money from them.
disgusting tbh

I am aware.

But the profit of buying accounts is miniscule especially since most are using VPNs to buy in cheaper countries.

So I would argue that Funcom isn’t making money from hackers. Or me with my many accounts

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Here we go. They also show tracking for the last 12 months. March numbers for this year took a nosedive

yer its miniscule but its actually funding them new accounts new packs purchased by hackers wanting to control and waste money because they have 0 morals then the hacks are 50-100$ a month as im sure a partner is involved because they don’t have the budget to fix the hacking so why not be involved with the hacks at this point people have offered to Admin and patrol servers free of charge because they simply believe in the game but they ignore all requests its almost enough to make you puke

Estimated to have less than 20 players per day (0) this month?

I have my doubts.

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Yeah something is very off there. I don’t trust data that does such a drastic turn like that without reason. Chapter 3 started 3 months ago so is it saying that everyone just decided to leave the month before the next release but the previous two months, maintained support? It doesn’t make sense.

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THIS IS THE REASONWE DONT PLAY Officials any more.
FUncom ruined our game and refuses to fix it.

Our Modded servers are jammed every weekend.

Why would Funcom ruin their game by funding hackers?

I’m pretty invested in this topic since it affects me but I’m not going to subscribe to a conspiracy theory that Funcom is behind it. It’s begging the question and a bit of false equivalencies.

Which I know they’re not.

The developers of hacks know that when players are competitive and there’s cracks in the code then there’s a market to exploit. Money is what they want. So $100 a month x even 10 is easy cash.

I would not want rando players to admin Officials so I can see why they have never taken the numerous offers up. What process would they abide by?

They should be on payroll and adhere to the terms of their employment.

It’s bad enough we have the vigilante report system that has seen so many unfairly actioned on.

people highlighted 20/70 times on streams by funcom ; are the hackers going to be fixed to devon and the other guy multiple times theres was so many angry people in chat it outweighed the good comments and the only ones they responded to was the ones that sent little love heart emojis asking pve questions or calling the devs great.

Nothing was addressed every person was ignored and the community was going mad in the chat and when hacker clan of 30+ people developing the cheats tell me themselves funcom earn money from us buying new accounts or people using our cheats and having to buy new accounts.

theres no money in implementing the fix for anticheat to be involved they would lose the remainder player base which is hackers and all in all lose the next budget for the next chapter lol which would be no servers.

and at 100$ a month for monthly key or weekly keys just look at it lol one example of bad hacks but they still work for money paid guaranteed.

Conan Exiles Hacks: Undetected Cheats, Aimbot, ESP (skycheats.com)

conan costs 3$ with a steam account new. 20+ accounts the hacks aswell purchased.

start working it out when the population is 400-500 people no way they can earn enough money without having to participate at this point in time down the rabbit hole i mean they can fix it but wont. that’s bit suspicious to me adding everything into the equastion and the way the devs banned me for landclaim in the pastthe report was made by a hacker aswell lol who bragged in chat when we logged on after they wipped us waiting for server restart before ban sets in.
cherry on the top

Congratulations!

Every stream they ignore any huge issues. Especially any references to hackers.

Remember the several iterations of duping? Ignored.

They’re pumping their chests. Anyone could deduce that by buying new accounts that = profit (to a degree). It doesn’t mean Funcom gives the green flag.

The majority of the PVP playerbase are still just players and not using hacks. The hackers can’t run the program simultaneously while logged in to multiple accounts, it doesn’t work like that. So deducing that active player numbers would plummet does not make sense.

Player numbers would increase if addressed because the biggest reason why PVP Officials for PC are suffering in population is because of hackers.

What would also happen is that if players feel safe enough to enjoy the game as intended there’s potential for additional revenue from BP, BLB and DLCs.

The active player base for Official PVP has been no more than 200 players for years and is very quickly dwindling.

Can they though? Will they? There’s a lot of assumptions to go around. Yours is a conspiracy theory that Funcom is at the helm of the hacking epidemic.

My assumptions are the following: they don’t know what they’re doing. They don’t have the money to support proper anti-cheat. They don’t have the staff to implement any further development to prevent hacking. Or, there’s other things in the works that have not been announced yet which means that they can’t take the staff/cost to properly fix it in favour of the new thing which is taking time.

It has been suggested that with the takeover of Tencent that this lead to the Tencent formula: buy a game, implement a BP and shop, build the hype, reduce support, then recycle. This is a zombification of the game which I would tend to lean towards.

This in itself is an entirely different monster. Zendesk can be gamed by anyone, hacker or not.

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That is the attitude of quite a few people on this forum. Not a majority of people by any stretch, but quite a few, and all of them are self proclaimed “hard core pvp’ers”.

So he is correct that said attitude does exist, though he may have made it seem as though it was a bit more prevalent than it actually is.

hacking / exploiting is the #1 reason by and far, and how it has been allowed to continue virtually unabated for the existence of the game is baffling. Coupled with the extreme measures of punishment for “land claim” and the lack of punishment for hacking / exploiting and well, is anyone surprised that the number dwindle? I for one am not.

Yeah I’m with you :100: there Kiki. That whole thing reeks of conspiracy theory, and not even a very good one at that. After all, we know who’s really behind it.

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The way it reads is that PVPers with hacks on Officials are the true voice. While I can agree that some Official PVPers believe they are the true voice (they are a part, not the whole), I take issue with the reference to hackers.

Most hackers believe they have no choice, don’t care anymore, want revenge, money or the salt. They are not really concerned with being a “true voice”. Like I have said many a time, I cannot stand hacking but I keep informed. Know thy enemy, if you will.

Now if they meant being on PVP Official having the unfortunate experience that hackers are present, that’s different. I agree some that hold this opinion are a little too self absorbed. Still wouldn’t explain the reference to hackers though.

My guess is… :woman_shrugging:

I really am not sure, unless it is just meant to signify that you cannot avoid them on officials due to the lack of administration. :rofl:

However many years later and people are still under the impression the game wasn’t meant for people to get their own servers going.

I have a my reasons to complain about this game and Funcom’s management of it; Including how bad the server software is in itself… the performance of server boxes that are there basically as a favor and as a starter kit isn’t one.

Except on console we are locked to Gportal, @Katsuragi . :pensive:

Yes, but lets also be honest. This game wasn’t meant to be played on consoles. They added console availability to increase sales / profits, but they obviously treat it as a 2nd fiddle at best, and it is, and has always been, optimized for PC. That is not to say that console players should be ignored, or that they should abandon that market. They chose to release it for those two systems and they have every bit of responsibility to make the game as optimized as they can for them, but it will never be as optimized as it is for PC. Just as official servers are never as optimized as a well run private server, as @Katsuragi was pointing out. Even with a gportal server, a well run private server (using gportal) can easily hold 40/40 or more where as officials can not even come close to that without becoming unplayable.

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After it’s been sold to console users, you bet it’s meant to be played on them.
We don’t expect consoles to run games as high end pcs. But the ps5 specs put to shame some pcs that run Conan Exiles without problems. It was a bad porting. For instance, a lot of pcs are struggling to run Dragon’s Dogma 2 while the ps5 delivers us quite a smooth experience.

That we are locked to gportal in this game is incomprehensible to me. That’s also something that didn’t have any need to happen. We are a big part of their target audience. We payed dearly for this game, we pay PSN so that we can play online. So “it was never meant to be played on console” doesn’t cut it from the moment they decided to sell us the game, especially because there are other portings that work extremely well.

It’s meant for all methods of play. From Singleplayer, CO-OP and Multiplayer on either Officials or privates.

There’s never been an announcement or implication that private servers are the intention only.

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Specs aside (because looking over the listed specs I am pretty sure my PC is better and it’s not even a “high end” pc :rofl:), I have no doubt at all that it was a job of bad porting. Which was my entire point.

Did you not read this part right here? :point_up_2: Not to mention that when they did port the game over, the PS5 didn’t even exist yet, it was ported over to the PS4 (which runs the game even worse).

Again, I wonder if you actually did not read anything beyond the first sentence. I already said that, since Funcom made the choice to sell the game on Xbox and Playstation, they are responsible to optimize the game as much as they can for those two system. I also think that it is also realistic to understand the limitation of those systems and know that the game is never going to run as well on them as it does on PC, because the game WAS designed to run on PC, not on consoles. They pretty much “threw that in” as a “money grab” to generate more sales and “broaden the player base”. I never one suggested that they should not do anything for either Playstation or Xbox, if anything I have argued for years they they SHOULD do more for those two systems. But reality is what it is, and the game will always perform better on PC.

That is :100: correct. I believe they are misunderstanding the point that the devs were making when they said that the game was not being developed specifically for online official servers specifically. It is because, as you pointed out, they intend for the game to be played on official server, on private servers, offline solo, as co-op between just a couple people. Basically, it is intended to be played in any way that it CAN be played, not specifically one of the options.