Thanks for clarifying.

I’ve noticed a lot of deep rooted clans still breaking ToC and of course the newcomers not bothering to read the MoTD.

Like this a lot

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Hell to the ya!

Most other invested games I play have this feature.

Of course this is a unique game and ways that, previously, were not considered in managing the game itself. I feel the ToC is a band aid to a growing problem that should have been addressed from the outset but they didn’t have the foresight to envision. We’re inventive and shake the boat though; I’d bet they didn’t realize how we would play the game. Unintended digital social experiment?

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Isn’t there some sort of EU rule about maintaining a certain level of security when you have these type of accounts set up? I’m wondering if this is the pain point for FC.

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I’m no expert on GDPR, but it wouldn’t surprise me if they were trying to avoid dealing with it. And I completely agree with that. One of the things GDPR was supposed to do is discourage the collection and storage of PII that you didn’t really need in the first place. I personally don’t want to have yet another account that increases the ever-present risk of my PII being exfiltrated in some data breach.

And let’s face it, Funcom doesn’t really need our PII. Everything we’re discussing here can, and should, be handled inside the game.

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I would go with this over a warning system. I’m sorry but people that claim they had no clue why they were admin wiped are not very believable.
If you truly do not know, then you did not read the TOS, or you just disregarded it and rolled the dice.
I think wiping your base is a good first punishment, and would forgo the ban.
I still see bases with build spam to block others from building, so I know for a fact that people are still pushing the threshold of the TOS.

I’m one of these people but did read the ToC, building violations post, engaged in and read extensive posts here and elsewhere on the subject and watched people get suspended/banned. Noted, learned, didn’t repeat others’ mistakes.

I still don’t know why it happened. I still haven’t recieved an explanation.

I did my due diligence and ensured my clan and I were following ToC.

At this point I don’t know how else to convey that I am still confused and didn’t fall into that other crowd. But it’s ok if you don’t believe me.


Again I think it is important to remember that the post itself is about the viability of a warning system. There will be those who ignore, don’t comply or don’t care at all. But, let’s not segregate ourselves. This isn’t an exercise in dividing and conquering people but a better way to address the way the system works.

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This would make sense if when you get banned for building you are actually getting banned for building something illegal and not just because a bunch of people have reported a normal base to try to ban a clan for whatever reason (bacause you raided them and they cant fight back, or just because they lived in the server for a long time and new aggresive clan is a menace for all the work they done)… What is the use of a warning for a construction if, when you change it, thinking that you are complying with the rules, you break them? Furthermore, the rules interpretation system seems to respond to the number of reports rather than an actual infraction (with builds, though with haks a simple video of a player moving weird due to server lag can result in a ban, it looks like they they don’t use any kind of tools, simply if something suspicious appears in a video they send you to the ban.) And they are not my assumptions or “conspiracy theories”: on You Tube there are videos that explain how to abuse the reporting system to ban any clan and the saddest thing is that those “tips” work, several reports about a building from serveral players (or a single player with multiaccount) and no matter what the base is, the clan gets banned. And that’s how it works: they can’t defeat a clan - is reported for their base and is banned, then things work in the other direction, the reported clan reports the person who reported them and both go to the ban without having done anything simply because of some unclarified rules, I suppose to “give space” and be able to ban “toxic clans” without needing them to cheat… very sad.

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You bring up a interesting point. Hopefully they are actually working on the tos and not adding another bandaid like the “false report” threat.

I have actually witnessed this. One clan very openly reporting another clan because they were accused of ddos but in reality it was just the server crashing do to a big fight at someone’s base.

You pretty much nailed it. My last ban they didn’t even delete the base so the other clans who we were fending off for about a month got a free offline raid on us. Wasn’t able to pull a elevator or anything. Send a email/some pics and free goodies. I’ve actually been seeing this more regularly when they just leave the whole base but ban everyone.

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Aaaaaaand the goal posts move again.

I don’t know, maybe if there was a warning system, they could give you a warning for breaking the rules and explain how you broke them? And if you happen to change things and break the rules, maybe you would get a warning about that?

But no, surely no improvement on the current system would work. Obviously the rules must be rolled back and everyone should be allowed to build however they want, and if it just happens to work to the benefit of people who exploit the building system and build in ways that ruin the experience for everyone else, well, that’s just a sad coincidence, isn’t it?

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No, they do not need to go back on the rules…they need to actually enforce the rules.
It is rather unfair and makes playing difficult when you have 3-4 large clans that each have 4 or more large builds spread around the map, most of which rarely play and they come in to refreash the timer. It is unfair to new players that the starter river in mostly large sprawling builds that the owners rarely visit except to reset a timer. Currently we have people with multiple large bases, some of which are not even functional bases as they are just decorative builds.

I think a clan should be allowed one large build and a couple of small builds since most people allow free access to their map rooms and teleports for ease of travel.

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Sometimes they do, sometimes they don’t.

What you view as necessary, Funcom may not agree and vice versa.

Which is one reason of many why the ToC does need clarification.

I’m not sure if you’ve been paying attention in the past 6 months on here and elsewhere where this subject has been discussed ad nauseum but there’s been enough action to warrant over stepping perceived boundaries.

The biggest problem is lack of education. Then you have the case by case, why the one gets addressed but not the other? Why no information?

Again, I’m not trying to make this into a Zendesk/suspension/ban/building block limit/whether people deserved it discussion again. If anyone is interested I could link many, so many, posts about this both delisted and locked so they can peruse the discussions and inquiries themselves.

But I’d like to keep this discussion going and not see the staff feel it necessary to shut it down. Please.

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C’mon Palm, get back into the fight XD

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The problem with the reporting is the amount of false claims. Literally entire clans reporting players just to get them kicked / base destroyed. I can only imagine the level of trolling that goes on with their current reporting system. Which I know for a fact has caused them to not investigate 100% of the reports. Instead, they are just deleting bases without investigating. Adding a warning system would be great, but if they can’t define the rules in a ToS because it’s too complicated, how would you expect them to do it in a warning system? They don’t even know what breaks the rules, lol.

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The truth is that this is something very positive for two reasons: 1- that the problem of the abuse of the reporting system is something real, to the point that Funcom has had to act 2- I hope that it serves to give security to the players who play fair and do not abuse constructions

The server lagged “they’re speed hacking!”
They beat me “they’re using hacks!”
They successfully raided me “they’re using hacks!”

Yep, a lot of it comes down to game sense in that way. But also, those that feel ill equipped to deal with more experienced players or are too lazy to put the work in to be successful. There’s also plain old spite. Mass reporting has been a huge issue for about a year now that many do not seem to want to accept is actually happening. It has been measurable by those in the know that by ensuring you put in as many reports as possible will result in a suspension/ban regardless of its validity.

Me too man, me too. It’s shown how broken the system is.

It has been communicated here in a delisted thread that the rules are not clear and have said they’re being worked on. Of course in their usual fashion, very little information has been given as to what, when, why or how and if things are changing to accommodate the clarity that has been eluded to.

I guess I’m hanging on to a thread of hope that things can change for the better. I know it’s hard to think like that for many especially considering the multitude of issues the game is currently facing. Like actually dealing with in ‘real time’ the continued problem of real hacking by players who are paid to do so, using third party hacks.

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I haven’t heard of anyone (not to say that I necessarily would) who’s been reprimanded for sending a “false report” that’s why I call it a bandaid threat. I hope it does work as intended but seeing many players still being banned for very questionable things hasn’t convinced me it’s working. My theory is it’s just something they can throw in to buy them some time while they sift through the hundreds of reports.
I’d like to see a warning. It would benefit the community and start to gain some trust back.

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Yes, you’re right, but I still see it as a positive step, if in the end someone gets banned for “false report” people will take it seriously and only report true violations and stop trying to fool admins

That’s the hope

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Games really do have an amazing ability to pick us up and be of comfort to us during difficult times. I hope that things start to get better from here in you real life @Tystin. My thoughts and that of no few members of the community I am sure, are with you.

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are people getting the ban meta on pve servers? i spent the last 3 years only playing official pvp and thought i would log into a official pve server just to see how the building differed. after running around for one day and seeing several hundred huge bases, villages, roads and bridges everywhere, 77 freaking t3 alters on the map and my game performance was no different than it is with the tiny bases we are forced to build on official pvp servers. that led me to believe that the building rules and ban meta on pvp is complete and utter bullshit. it is not about server performance its about funcom trying to force people to rent their own servers and do away with official pvp. now if the ban meta is the same on pve as it is on pvp i could be a dick and singlehandedly wipe 3/4 of a pve server off the map but i’m not that petty, even after getting a 30 day ban for building on pvp about 6 months ago

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