Taemien
4
I’m trying to figure this out, as I’ve had friends who have said things similar. And while I am no fan of FOMO myself, to suddenly quit over it doesn’t make sense to me. Especially after nearly 2,000 hours. Here’s some points that I like to ask about.
First up is if FOMO is that much of a deterrent, what caused you to start playing in the first place? The reason I ask is this game had a pre-order bonus. If you got the game in early access you got access to Conan’s Royal Armor. If you bought the collectors edition you got the Atlantean Sword. Those are are not available anymore from official sources. Some have argued that pre-order keys still exist, but those sources are shrinking and are coming from more and more sketchy origins that its getting more and more possible to get scammed. I mean would we be ok if battlepass items were available through ‘black market’ types where you might get it or might just get scammed? I don’t think so. I know I wouldn’t.
Next is lets say we got all of our updates we’ve gotten since Age of Sorcery but minus anything in the Battlepass and minus any Bazaar items, and no new DLCs, just the free content that we’ve gotten already and all the patches therein. Would the game actually be that much better for you?
Now I hope you don’t take this response as a criticism, because that is not the intention. I want to point out that I have my own issues with how the Battlepasses and Bazaar are handled. And personally I have not spent any amount on Conan Exiles since the Nemedian DLC. I have purchased no Crom Coin what so ever.
I do also agree that old battlepass items should be made available. Not only from a player’s point of view, but I also think that it just doesn’t make any sense to put in all that effort by the artists and modelers, to just make them unavailable forever thereafter. I mean we have some really great items from Age of Sorcery Chapter one and two for example that a new player starting today simply can’t get. For reasons.
FOMO in that case is pointless because fear of missing out doesn’t work if the player is ignorant or isn’t even a player yet. What kind of business practice goes, “if you’ve never heard of this, you will never get to buy it.”
Nintendo still makes quite a bit of money from its older titles developed nearly 40 years ago. Why not make money off of development from a year ago? I don’t get that. I don’t see how the tactic even mathematically makes sense.
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