People have been complaining for ages about getting ganked by obelisk-campers because the game places the character at the obelisk much before giving the player control over their character. Many solutions have been proposed, but here’s a different one that I haven’t seen before: explain it away with lore.
Invent an imaginary “teleportation paralysis” effect – that’s a clumsy name I wouldn’t expect the writers to keep – and document it by adding a few warning lines to the Archivist’s dialog, and perhaps an additional lore stone, or a journal entry, or some scrolls. You get the idea: give players a warning and make it their fault they didn’t pay attention to the story.
You could even replace one of the non-functional and useless journey steps with one that has to do with teleportation and obelisks.
The pros of this solution are that it requires no changes to the game logic. It’s cheaper than any other solution proposed so far: at its cheapest, it’s just a journal or a document. Changing the Archivist’s dialog is probably slightly more expensive due to the necessary voice acting and localization, but at least it requires no coding