i have a follower with good gear inside a wall/rock. i’d really rather not lose all that (and potentially all future gear) just because she ended up inside a rock while fighting a purge… which spawned inside the rock (and chewing on my foundations from there)
please add a check on server up that would insure an npc isn’t within another object. if they are, it would move them outward until they are in the clear.
Maybe one other and easy solution could be that if the player is close enough to his Thrall, the Thrall could be rescued without loosing its stuff. The rally point could be the bed (bed which is rarely left inside a rock or a foundation)… as the “funny” thing could be to have a rescued Thrall staying inside the rock (because close enough to the player)…
In any case, you are right, this issue seems to be easy to solve…
I had a horse get stuck in a large rock/mountain after I fell down it and died. When I returned to get my gear back I could hear the horse and the map marker showed it being right in front of me but all I could see was rock, had to wait for it to return home silly animal.
Same thing (got stuck inside theme park and could not get out other that removing the bracelet). May be it was done to prevent Star Trek like teleportation, but teleporting with gear, with 1 week delay, could be a solution.