Addition for future possible AI tweaks

IF the AI learns how to use shields properly (I’m thinking more blocking and combos with shields) and dodge, and (I hope) the reworked leash-system: they could chase you for longer distances and they ONLY retreat when they are under 10% HP to regen a little bit - not insta-full! in my opinion it is worth considering to counter that somehow.
Idea is: give the two handed swords’ and the two handed hammers’ smackdown attack a shield break ability (I mean not literally breaking them only to letting it down for a brief moment before they raise up again if they want to), so with those hits you can break their defense to kill them mentally buffed bastards.

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