The community team is in damned if they do damned if they don’t.
Once a bug fix is finished internally, it’s just awaiting release. If it’s being packaged with a larger update, that’s going to irritate a fair number of players who will see it as being deliberately delayed. Until recently, I would have disagreed and cited the certification process amongst other concerns as to why hotfixes rarely hit consoles…
But then we had the rapid fire legendary chest hotfixes.
That was, in my opinion, a mistake. It alerted the player base that hotfixes for console are a thing and if the first one doesn’t get the desired response, another one can drop in just a week.
I’m fairly certain the toggles and controls for how to open chests is a more basic issue than the current issue with the Admin Panel and Perpetual Loading Screens… and Rubber Banding/Rendering issues… and Thrall pathing leading to ledge jumping… ect.
The chest fix may also have been very similar across all platforms, which makes it much faster.
Regardless of all that, the optics are very bad. A comparative non-problem that was very recent gets two hotfixes while long term issues, some of which render the game nearly unplayable for some users, others which noticably impact playable and consistency of game experience, are being bundled with a larger update later… The illusion it creates about priorities isn’t a pleasant one.
However, to the meat of the matter, and this is a point of curiosity on my part…
Do people tend to prefer regular, say, weekly updates, even if they are just a list of bugs and features and their current status (even if that status is unchanged from last week) or only having updates when there is something new?
Would a sticky of Known Bugs and their Status be utile? I’ve seen that on a few forums.