Yellow lotus potions still make you forget recipes. Use as much as attributes potions you wish however to change your attributes, these are safe. If you play Siptah and you donât have the midnight alchemy, go south and kill the lion. 2 on 3 times gives midnight alchemy potions, other time for attributes, other times for feat, other times for both, use only the bestial (attributes)! All the tools except sickle will do the job!
Cast when not close to great builds, but before stop for 30 seconds and make sure that you render the area correctly and no foe is attaking to you. This way i havenât crashed yet!
Playing on Xbox Series X on private servers i can consistently see the tents that were invisible.
No need to wait either, theyâre there.
Spells work just fine too, those that iâve tried at least.
Potions: as far as i know the yellow lotus potion still is an issue that needs solving (read that somewhere on the forum the past 24h). Iâve used Bestial Memory potions without any issues before and after the latest patch several times now. Be they crafted, spawned in or as a drop from a corrupted critter.
Oh my dear @Wonka, very recently i saw @Caroll using this sentence too and at once you came in my mind! So good and positive member, so happy to have you around my friend
(With Sinatraâs music) When I was in Norrath It was a very good year It was a very good year for Iksar female
My brother introduced me to D&D, and he was way better than me at it .
Many years after that we played our first role playing game online: EverQuest.
I would always roleplay, and after playing EQ I started greeting âGreetings!â and ended saying goodbye like âGood hunting!â in every game I play .
And we are glad to have you here stelagel, you are one of the members who help define what these forums are all about, and one of the reasons most of us come and ask questions and learn about this game and everything in between .
The tents are fixed, the potion and magic not so much. I use the magic to my benefit, have your boys logg off just moments before you do it⊠crash everyone in area, inclueing yourself, have boys log on the moment it happens. Enjoy
@Neron
I do understand and respect what you are trying to do! One post is more than enough to get the memo, especially in this forum! Wonka is a pve player and have no joy to crash others and benefit himself! Same goes with me! I know exploits since 2019! The reason i donât use them is by choice, it doesnât need skill to use exploits just will and i have none for them! If i see a bug or an exploit i report it at once to the proper section as we all must! The last exploit i found was the coup de grace, ok it was handy, but itâs wrong. I tested this on official servers and since i had anything that could help to do a proper report, i proceed and done it!
Do the same, go to pc bugs and report this exploit correctly! @DaVice is right, all you will manage in here is silence or ban! I and many members, need your skills for finding and reporting exploits so this game will go only better! I beg you to use the proper way and everyone will be happy, even you! Thanks for the understanding fellow exile and above all, thank you for trying for a better game!
Youâre misunderstanding. If we can allow these exploits to become rampant; then have no choice but to fix them correct? Youâre only seeing bits and pieces of it, only what i care to share on this forum. I am very loud on others, and have 15 players who are constantly sending me new bugs and exploits that tarnish the game.
I am only doing this out of absolute love for the game. And is criminal to keep adding items (that were once obtainable with purchase) and cash grabbing when the game is undoubtedly broken. Fix what you have, them move on.
There is more in the works, stay tuned. Just waiting on some call backs.
It has been stated numerous times but perhaps bears repeating:
The people creating cosmetic items are not the same people who work on fixing bugs. They probably donât even have the necessary expertise to jump onto the bug fixing team, because graphic artists and programmers are two different professions. In any case, you cannot simply throw more manpower into bug-fixing unless the extra manpower is already intimately familiar with the game code. Otherwise the actual experts need to spend much of their time babysitting the new people so they wonât break the game any more.
And if the game company already has those graphic artists on their payroll, it would make no sense to tell them to stop working while the troubleshooting department does their job. Funcom probably doesnât want to fire their graphic artists because re-hiring them after the bugs are fixed might not be an option - skilled artists can probably find employment elsewhere.
Finally, that new content brings in money. Money that can be used to pay the salaries of the bug-fixers, too.
No Iâm not. What Iâm saying is is that it takes time for new programmers to learn the heavily modified version of the Unreal 4.15 Funcom has been building upon for years.
Have you actually managed a software project which includes retraining graphic artists to double as programmers? Or any other kind of professionals to work in a completely different specialist field?
Yes you are. You insinuated that because it takes time, itâs not an option. What im hearing is they are clueless themselves (which would make sense) or theyâre holding everything close to their chest, which again would make sense.
There are thousands qualified to work with Unreal.
I am a Project Manager for a construction company, and regardless of the field the job is the same. And with it the ability to spot shotty work from a far. Youâre the only one who is suggesting cross training grahpic artist, or whomever else youâre suggesting to the development team - again insinuating there is no pool of Unreal Engine Programmers to pull from.
Good for you. I work in the IT, where programmers may know absolutely nothing about graphic design, graphic designers know nothing about cybersecurity, and cybersecurity experts know nothing about programming. And it may take years to train one to become a professional in any of these fields.
Sure, Unreal is commonly used. There are probably loads of Unreal experts available.
You neglected the fact that Funcom has been making their own modifications to the basic Unreal they learn in school. And unless the new worker is familiar with these modifications, they try to apply their vanilla-Unreal skills on the modified engine, which is more than likely to cause more problems than it solves.
Of course itâs possible to throw more manpower at the problem. It may not be a cost-effective solution.
Iâm not familiar with the construction industry, but I assume that not every construction worker is capable of designing houses. The guy who does the plumbing may not be qualified as an electrician. The accountant may not be very good at welding. So if the electrician breaks his arm, youâre not going to put the plumber or accountant to do the electricianâs work, youâre going to look for another electrician.
So you are in the building business @Neron , not in the software business! How many hotel villages have you fixed? Projects like the ones in Las Vegas for example! How many electricians or plumbers were necessary for these hotels to be fixed? How many engineers, how many designs? How easy is to read all these designs and understand the whole project in some days?
The basic work will always be similar but there will always be weak links. How do you learn these weak links if you wonât spend at least a month in this facility! These are simple my friend but still need time for someone to totally understand!
Then again how experienced is the one that you hired, how cooperative, can he-she plays team game? Running an operation for a business is not easy, the employees through the difficulties become family and cover each other backs, because this is the right thing to do, and not point the eyeballs of their team! Team work and âwarmâ working environment is always helping for good results! People working this way will always go over their self and produce the unbelievable! Funcom devs has proven this years now! Well, you @Neron or anybody else is just putting blinders hitting in the Achillesâ heel, rejecting and humiliating the job these people produce all these years, thinking that if you press harder youâll get better results, i can assure you that this is ungrateful and inhuman!
Suit your self, do as you wish you are a big boy. But take this from an older boyâŠ
Everything comes to the one that has patience
This forum has a proper system to report bugs and exploits, if you really love the game use it!
Believe it or not, they have brains, yes they do, so if they think that this is their priority, they will work even Sundays to fix it! If you keep pressing in here @Community knows very well the job, donât worry, they will act as they must, because this what they are good at!
Apply trust to the system, it wonât fail you, have a nice day!
Ah, yes, I recognize this. Iâve met quite a few managers who believe that âmanagement is management, no matter whatâ.
In over 20 years of software development experience, I have yet to see a successful project led by one of those managers. Every single one of them fuŃked up royally.
For someone who knows so much about management, you seem to struggle quite a bit with how software development works.
Sorry, that was just too funny. AnywayâŠ
Learning âthe codesâ takes a lot of time and effort. Go take a look at Unreal Engine 4 source code, itâs actually available on GitHub. Iâve been spending a lot of my free time elbow-deep in the code that handles the serialization and deserialization of the data in the .uasset and .uexp files, and itâs taken me a couple of weeks to learn enough to write a simple program that extracts a few pieces of about maps in mod files.
To put it bluntly, you have absolutely no clue what youâre talking about. Not that it will stop you from sharing your wisdom