I will agree that this first Chapter does not seem to offer as much as the first Chapter of Age of Sorcery did.

As I understand it, the losses player experienced was due to a programming oversight involving Nemedian Foundations. Disappointing to be sure, but not related to the Age of War per se.

Also, Legendary Weapons have been made more powerful, and the rationale behind them being irreparable was to make them feel more unique and valuable.

I am not sure if this was a success or not.