In a reasonable world, I would expect an admin to look at the building and decide whether it’s functional or not by reasoning about it, rather than just marking off some points on a checklist (e.g. “has a bed, must be functional, no need to look”).

It’s really not as simple as giving it a cursory glance and checking off points on a list.

For example, build a house with lots of decorations, but no workstations or beds or storage or crafters. Is it functional? Obviously not.

Add a bed and a chest. Is it functional? Now the answer is “depends”. If the bed is your respawn point and the chest is where you put your stuff before logging off, then it’s clearly your little base. But if your respawn point is in another base and that chest in that house is empty, it’s all pretty much decorative.

Add stove and a thrall. Is it functional? Depends. Is the thrall a dancer or a blacksmith? That still looks merely decorative. But if the thrall is a cook, then maybe the building is functional. If the log shows that you actually cook stuff on that stove, then it’s definitely functional.


Of course, we don’t live in that reasonable world, so I expect a lot more of the same reporting BS that we’ve seen so far, but now with a new flavor. :confused:

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Functional if it has a crafting station or two in it.

For example these buildings here:


Only have 4 beds a piece. I built it to test the pathing and such. I doubt such a setup would be allowed on FC servers since while they’re great to test with in my singleplayer. Its a lot of space taken up that isn’t functional.

Followers don’t -need- to rest. There is no benefit for doing so beyond being cosmetic. And they’ve been clear on cosmetic only builds taking up landclaim.

As for it being respawn points… 12 beds for one person… that ain’t gonna fly.

If players want to be 100% safe, just treat it like Dynamic Building Damage.

Ayep, you do have to open the bench, unless the worker happens to be hanging out there at that time.

This one suggests keeping benches that use the same type of crafter in close proximity to each other, possibly stacked vertically.

Exception!
Is it in the area that the sandstorm travels?
If so, as long as it is providing sufficient shelter to avoid that damage it is functional.
While environmental peril has fluctuated over the years, a contained structure in many biomes is utile in sheltering.
But that does lead to other concerns.

Open plazas, sans beds, ect… Are less functional than enclosed spaces on several parts of the map.

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well they sell non functional stuff in the bazaar hahaha, some are just decorative, so, there is… somewhat some kind of contradiction from funcom right there.
i know it all depends on uses, decorating a functional space is ok,

but… what is functional? i mgith have an outpost with a wheel of pain, but is it actually need it? depends on who you ask.

right ow you dont need more than one wheel, since you caan move your captures thryu maprooms and teleporters, so no need to have an outpost,.

how is that outpost considered now? functional? or not?

Dude, come on. Why does everyone insist on this fallacious reasoning? Why do people pretend they can’t understand that the game is not the same as the official servers.

The official servers have a set of rules. If you don’t abide by those rules, you don’t get to play on official servers, but you can still play the game.

The Bazaar is for all players, not just for official servers.

On top of that, it’s perfectly possible to sell things that can be abused without being responsible for their abuse. It’s like seeing a newspaper article about how someone got beaten up with a baseball bat and then claiming that there’s a “contradiction” between the sport stores selling baseball bats and the laws against assault and battery.

The only ones who can actually answer this question in a definitive way are Funcom staff. That said, what I would expect an admin to do in this case is to consider it functional, unless it’s clearly malicious.

What I mean by that is that if you have a few thrall-hunting outposts where you have just a few foundations and a wheel of pain, that’s pretty clearly functional. But if you suddenly start plopping down tens of wheels just to mess with some other player and you get wiped and suspended for that, you don’t get to cry “wheels of pain are functional, unfair suspension”.

Remember, it’s supposed to be about intention, rather than just form. The idea isn’t for Funcom staff to be diсks towards the players – no company would spend money just on being diсks for no other reason – but rather to have people share the server responsibly.

Sadly, that ideal isn’t being executed properly, but that’s a different story.

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hey sorry for giving you some shit, playing devil advocate, you are right bazaar is for everyone!

as for the wheel, i have not seen one instance of someone actaully complaining they got banned due to an outpost, with a wheel.

being said that, funcom reasoning is one thing i certainly would loive to undertand more.

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No need to apologize. We’re not being rude towards each other. Or at least, I hope my replies don’t come across as rude. Sometimes my tone is more abrasive than I intended.

Me too. That’s why I keep saying they should change their server moderation process to allow people to ask for concrete details on why they were wiped/suspended/banned.

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:brazil: Conan Exiles servers feedback @Community

:thinking: Será que termos essas inovações em Conan Exiles Age Of Heroes?

A barracks-style bunk bed would be nice, to save space for the crafters. Will they be able to open doors?

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Yes, your crafters will be able to open doors.
image

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The max player per server has been incensed to 60 on the public beta server, will live be following suit?

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So that’s not normal?

:brazil: Conan Exiles feedback bug

Espero que lembre de resolver alguns dos muitos erros que ainda acontece dentro do jogo de Conan Exiles :thinking:

Tell you the truth been so long off the beta server I can’t rightly recall.

But the only thing I need t do on live is set up a common room in my main base; have more then enough room, and lay off a few artisans. Set up little break areas in my transtone bases.

I may be on about it, but I’m more encouraged to play by the loss of one player on the live server then I am about the age of heros.
Is that bad?

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Good thing my base is right next to her spawn currently. Gonna stock up on OG freya thralls, even though my base is full of them already.

Shes a great thrall.

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How “full” :grin:

Hey there good buddy. I know this is coming back to you rather late. With growing real life busyness and responsibilities, I have been finding it increasingly difficult to find time for forum correspondence as of late, to the point if I am now getting 1-2 posts done on a day, I consider myself fortunate. :roll_eyes: I know there have been some developments and clarifications since you posted, so I shall do my best to keep that in mind as we proceed.

I was initially inclined to agree with you there, and this would likely be the case for servers, but I do wonder if Singleplayer mode may be the exception here. We know that the world does not continue to play out or ‘live’ while we are logged out, or for that matter located in different areas of the map (e.g.-events in the Volcano do not continue to transpire while we are in the Jungle). This is part of the reason why it is so time consuming for us to get meteors to appear. With regard to bases, it all begins and ends with log in for us. So I do wonder if we may end up with a a synchronized workforce one could set their watch to.

This is purely a me problem, and a first world one at that, and it is not intended as a criticism of the update per se. But at this point I have all but run out of room at my base. I have a workshop room downstairs on the dirst floor, but as the size and number of workbenches has grown over the years, I ran out of room to house them all, and I have been forced to lining up workbenches along the exterior walls of my house. And look honestly, I really would prefer not to have to put some 15 beds down around the outside of my base and make it look like a shanty town. Moreover, the performance can lag and stutter at times now, so I do not really wish to expand the existing structure. I would likely have to erect a new structure elsewhere. Which hypothetically speaking I could live with. But honestly, I would prefer that much like fighters, archers, dancers and bearers they did not sleep at all. I also worry that they will let my cats out or wandering NPC mobs in. Though I did read Den’s post outlining that there were plans to allow us to restrict their movements and interactions in latter updates, which I found heartening.

If we could cage them at a latter point that would be beneficial, though I am led to believe that will not be available from the off. The whole impending settlement system and the Companions with questlines sounds highly reminiscent of Fallout 4 to me. I recall I used to assign settlers to their own beds, but they would still wander into my house, use my durniture and sleep in my characters bed. And in a bid to keep them out I used to have to put a single fence piece in front of the door, then watch them moonwalk on the spot trying to get in, then they would still sometimes teleport in. I would like to reaffirm that I am very much open to this change, and I have no pre-existing implicit biases against it. At this time I am but an impartial and inquisitive observer, waiting to try it all out. I will however be looking forward to seeing the restrictions on crafter movements, to nullify the pain in the but factor that came with Fallout 4’s settlement system.

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Can i already uninstall texlive or should we expect some changes that will need to be tested? Is it all done?