One of the ideas I had would have applied to regular PVP. The idea was that vaults, chests, and the new hoard would have a check to see if there was a path through doors, gates, hatches, and empty space to outside (to prevent burying).
Then buff walls and foundation health to a great amount. Something like 20-50x. Something like requiring multiple trebs firing at the same point for several minutes just to take a single piece down. But doors themselves are not buffed (maybe even nerfed). The idea here is raiding would be about taking people’s stuff. Not destroying the base. You’d have to break in through doors and gates to get what you are looking for.
This way people wouldn’t be losing bases in raids, and wouldn’t be penalized so much for not building in one of a half a dozen locations. But attackers would still have an incentive to raid. Couple this with 24/h raiding with DBD on with a decent timer (like 30 minutes).
The only issue with this is you wouldn’t really be able to use PVP to remove offending bases for PVP reasons. But the siege damage slider might be able to help with that for servers that want that as an option.
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