That’s sorta how this one understands it.

There is a fundamental break between the magic in Sword and Sorcery genres and the magic in High Fantasy.

S&S magic tends to be slower, focuses on insidious manipulation of the mind/will, conjuration (often without control) of the damned, the dead, and that which defies definition, divination and scrying, perversion of natural properties and processes, and overwriting the world we live in with traits from hellish or non-euclidian realms. It borrows more from the theosophistry of the Victorian era than it does either historical systems of thaumaturgy or fantasy magics. Another thing about S&S magic is that it is almost never natural nor benign. Anyone born with it has heritage that is corrupted in some way and all of it’s manifestations, if not overtly malign, are unsettling and unkind. One may torture a benevolent use out of scrying, for example, but that doesn’t change the fact that the scrying pool is filled with the blood of the innocent or ichor from an alien radiation that haunts dismembered constellations.
In some S&S settings, Alienists (those with psychic powers) may exist side by side with practitioners of the dark arts, but that is far from universal and charlatans are more common than actual psionic practitioners.
Likewise mediums, or people with the “second sight” may also exist. This is also, in genre, separate from magic, altho some blessed (read:cursed) with the ability to see the unseen become dark mages as they are more susceptible to the vile machinations of Eldritch horrors.

Fantasy magic is much more free form, can be Benevolent or Malevolent, or just another power source, like steam or gravity. It can accomplish the, well, fantastical. It doesn’t have to make sense, it’s magic. Altho some authors will give it a framework or some apparent rules, literarily this is often just a device so the protagonist can then subvert or break the rules to show their power or specialness.
The former god bubble was an excellent example of High Fantasy magic in this game.

Comparing and contrasting magic in a Sword and Sorcery setting from a High Fantasy setting could easily be it’s own week of classes in either literary studies or popular interpretations of the occult.

If one is limited to movies and TV…
Conan the Barbarian was mostly Sword and Sorcery
Conan the Destroyer straddled between S&S and High Fantasy
Conan the Adventurer (the cartoon) was High Fantasy

Honourable mentions for Beast master (the first one only) which was mostly S&S.

Your lore may be good, but this is patently absurd.

None of those actually make sense for healing grievous bodily harm at the rate they do.
Eating food or slamming an aloe drink and a wound magically closing is pure high fantasy.
Just like having mutant style healing factors or bandaids that immediately cause the broken ribs under them to knit are entirely wonderland madness.

Those options don’t make sense, not even in context.
Instant healing is blatantly and overtly unrealistic. Hiding it behind health food and gauze doesn’t make it any more reasonable than preying to Mitra or mumbling and make rude gestures.

While not having fast healing options in the game is probably a hard non starter, pretending the ones selected make sense is diving headlong into pure high fantasy.
Delicious in Dungeon anyone?

Edit 2: But no, if we want it to actually make sense, fast healing should be gated behind corrupted vitality.
Allowing one to consume human flesh and demon blood to heal, perhaps even powder of corruption.

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