I’m somebody wants a change in how corrupted perks are handled, but I’m in complete agreement with redundancies being both pointless and boring. Why would I play a corrupted build if it’s just like the next guy’s experience? Changes that can continue to separate the corrupted perks from others to split the gameplay are in my opinion both the most fun and effective.

It’s been thrown around a bit, but a balanced stamina siphon in corrupted Grit perks would fit well into the mechanics of the risk-reward gameplay of corruption. While I’m not a biggest fan of extrapolation from content to make a gameplay element fit, finding a way something like that could be lore-bound doesn’t really seem too crazy.

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