I am, and always will be in favor of them adding corrupted perks to the other half of attributes. Corrupting grit would solve the current stamina crisis for sorcerers, agility would provide a viable alternative to strength builds befitting a nimble sorcerer, and expertise would provide some equally flavored utility.

In it’s current state, sorcery as a whole could definitely benefit from more additions. Just as long as those additions aren’t fireballs.

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