Jimbo
37
You got me there. Healing has to be “gamified” for the sake of video games. If they didn’t have a way of rapidly regaining health, gameplay would suffer. Lore is a definite consideration but at the end of the day the game is a game.
The way I try to justify it is that there’s some latent magical property to potions and wraps, as the good ones take alchemical base to produce. It’s a thin excuse at best, but it’s all I can justifiably offer.
As much as I’d like to say the realism of waiting several weeks for broken bones to heal is a good idea, I know 99.9% of people would absolutely hate that.
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