Thematically, this is good. However from a gameplay standpoint this would effectively drive everyone to either corrupted builds, or more cowardly builds hiding behind followers. Without a way for clean builds to regain health in a quick manner, that would altogether eliminate tank builds. At that point, it would start to contradict the lore in a wraparound way. Some people want to play as if they were Conan, throwing themselves into a fight and attacking with reckless intensity. Denying that playstyle sustained survivability kills the sword theme from sword and sorcery.

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