I know it has been said that “we won’t reward huge for passive gameplay” but even from the standpoint of these distillates being somewhat useful for new players or even for leveling up greens, they are pretty pathetic.
Distillates gained from the Trait Bonus system are literally 1/2 or less in value as those gained without matching up traits on agents.
It is almost as bad as charging double the resources for dual-stat (2 symbols overlapping) missions and rewarding less than half of the 3rd resource. Such as needing 5 intel, 5 assets and rewarding 4 of the remaning resource.
So even as far as Tier 3 missions, which should be slightly more useful than tier 1 otherwise, aren’t worth bothering to seek out bonus rewards half the time. Half. Get 400cc as normal rewards (at tier 3), which is at least useful for greens, and yet the Bonus is only 200cc. Less than that of normal item fodder.
It was bad enough wasting time with the constant deletion of distillates after each mission becoming par for the course for nearly everyone who uses the agent system without making the bonuses twice as worthless.
All this for 3.5% to 7% boost to damage, which is the only worthwhile goal of the agent system as far as I can see. It will probably get slightly more advantageous once we are allowed to unlock more than a single support slot, maybe.
Be grateful, those of you who do, that reading the tiny text is enough for you. Or that getting every achievement they throw at us is a reason enough. You are an inspiration to us all.