ALL DLC Armours have bugged cloth physics LOD

Game mode: All
Type of issue: Bug
Server type: All

This bug can be seen with any NPC that’s wearing a piece of armour/clothing, from any of the released DLCs. Each armour set, from each DLC, has different cloth physics LOD distance values. Vanilla armour is fine, and will properly simulate the cloth physics until the player is far enough away that it won’t look any different whether or not it’s enabled.

But DLC armour is not like that at all. You have to be close to the armour for it to have cloth physics, with some requiring you to be right next to the entity wearing the armour, for it’s physics to be enabled.

Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:

  1. Give 1 thrall any DLC armour piece with cloth physics, give a 2nd thrall a different DLC armour piece with cloth physics

  2. Place them side by side

  3. Walk backwards.

This doesn’t show well as still images, but this at least shows how to properly see the issue:

1 Like

Hey @Reprehensible

Thanks for the keen-eyed observation. We’ll relay this feedback to our team so they can look into it.


I finally managed to record a video of the issue. OBS Refuses to work properly, and Radeon ReLive hiccups a wee bit, but it’s fine enough to demonstrate the problem with the armours:

You’ll notice not only do the flappy bits of armours keep popping in/out of animation, but the legs of the armours snap about like crazy when activating/deactivating the cloth physics.

1 Like

Thank you @Reprehensible, we’ll add it to the initial report and it will sure come in handy for our team. :slight_smile:

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