Love it!
And thats the reason, why it will not come⦠You bypass more or less the thrall cap and have many features which people in the same clan will have.
Many did, but with the thrall capā¦
This system can only work if the thrall cap has NOTHING todo with the amounts of player in a clan. Then I see no problems.
But otherwise, every 10-man clan would split up and have their own 55 thralls and not only 10. Then make alliance and have kinda the same features like being in the same clanā¦
Yeah, we counter limits with more limitsā¦
Coming 2020⦠Conan Exiles: Limit, Limit and cap the crap out of it!
Please stop with putting more and more limits for anything in this game⦠It just gets worse.
The game was more or less known, that you can practically do anything.
Adding more and more limits to it, is kinda the wrong direction. At least for thralls, it is because of resource and server load.
But alliance cap would have no technical background. Just logically⦠And then it starts to taste sourā¦
Thats indeed true.
2 is to low. Way to lowā¦
I like how @jot29 is angry about a non existent system.
BTW, in general, i think an alliance system is great. I proposed something basically similiar hereā¦
https://forums.funcom.com/t/make-ranks-in-a-clan-mean-something/
Something like this???
For Friend thru Member, thralls and pets wonāt attack each other, damage falls under friendly fire rules. Which is why the cool down to avoid exploiting by constantly hopping in and out. Forgot that:)
also
Friends thru Recruit cannot add anyone to clan.
Friends and Allies cannot use crafting stations.
Member can add a friend, and promote to Allie.
Officer can kick or add up to Member.
Leader can kick or add up to officer.
Tweaking with the cap in mind, where fighter (thralls/pets) is own, allows the player to to have the 55 of their own thralls. So i would bump Recruit to that. basically the limit is 10 in clan, but allow for some individual control up until a point.
I wouldnāt say I bypass the follower cap in any way that relates to the reasons behind the follower cap. Remember, Funcom stated theyāre implementing the follower cap for performance reasons, not for balancing.
Itās true that the Alliance System would allow clans to pool their followers, but it would do so in a very limited way: the proposal states very clearly that you canāt use your allyās followers yourself. You canāt move them, you canāt command them and you canāt access their inventory. Yes, they stop being hostile in PVP, but you still need your allies to handle them.
In summary, I doubt that the Alliance System would bypass the follower cap, but it definitely is meant to complement it.
I do agree that they probably wonāt implement it, though, but thatās a completely different can of worms
If Funcom can handle/prevent any abusing, I am the last guy who is against new functions
Depends on what you call āabusingā. Different people will have different ideas of what constitutes āabuseā. And letās face it: we all know Funcom canāt handle or prevent any abuse that isnāt a direct hack or exploit. Half the time they canāt handle or prevent those, either.
If thatās the filter we place on all the changes, then we wonāt get any new content or mechanics for a while. And let me tell you, I would actually love that: I think it would be great if Funcom took a few months to focus exclusively on bug fixing and balancing, instead of trying to churn out new stuff.
But guess what? That aināt gonna happen either
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