This idea as came to me is inspired from some strategy-genre PC games I played in the past which allow you to smite enemies with powerful gods’ wrath abilities.
Instead of sacrificing T3/T4 priests from temples to acquire avatar summoning tokens, players alternatively can now sacrifice them in exchange for natural or non-natural disaster causing tokens. These tokens, of course then can be applied to an enemy base or such.
Here are certain example abilities for currently I can think of:
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Mitra’s Thundering Justice: Once the token is used and targeted in an area, dark clouds and rain will be formed, before damaging the area with random lighting bolts form the sky.
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Set’s Wrathful Jealousy: Area as targeted by this token will be having poisonous snakes spawning constantly, until the timer is up.
3)Yog’s Hunger for Flesh: Summons a huge cloud of sorcerous and health-sapping gas over the targeted area. Any human killed by the gas will return as a hostile undead.
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Jhebbal Sag’s Wild Instincts: Thrall animals in the summoned area will be totally aggressive, attacking friends and foes alike.
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True Winter of Ymir: All units in the afflicted area will suffer hypothermia effect, in furthermore of 15% slowing down of movement, harvesting and attack speed.
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Lustful Singing of Derketo: Units in the afflicted area will suffer 2 or more afflictions such as bleeding, sundered, etc.
I think this gives a better alternative especially for certain PVP players who do not prefer having avatars to crush their hard-built bases but still prefer to have the gods to have a touch on Exiled Lands.
Cheers.