Well, to have an insight in what “priorities” can do, have you noticed that:

Filter for the DLC a recipe is in works fine since day 1.
There was never a filter for “Have the materials for”.
Sure, they added a “green background” and a number.
How that helps when you have a station with hundreds of recipes and you have to find one of the things you want to do you just dropped the materials for ?

On top of that, there is the case in which you dont really know you know a recipe that you have the materials for but you just dropped a harvest on a station and it could be nice to just put “recipes I can do” so you can see in general what you can do and choose from it.

But hey, DLC filter does work.

Those little things we want our UI to show.

I, one of the main proponents of the goods of Bazaar and Pass, also think people should take the time to make “everything more usefull” so the Bazaar and Pass items become useful as well.

What good is focusing on showing what I can buy with crom coins, if once I bought it, it has clunky UI to go with it ? If you guys worked to make the game better as a whole, it would also pump up sales of the cash shop items as it is in a whole better game ecosystem too. Think about that.

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