I’d pay 17€/month for Notum Wars. On the side of that I’d also get my main account. People who play the main game pay nothing more than they did before and get this as a bonus. Those of us that do not actually play the main game are the ones getting “ripped off”… but sometimes we’d just be willing to do that. Not to mention that most of us that DID play AO back in 2001-2003 are actually in, or around, our 30’s now so we do have the money to pay for the nostalgia.
I don’t know if you played at those times, but the content available and amount of hours required to get even close to end-game in a fresh server like that is… well… one month would not cut it. Hell, you might even need more than half a year to get even close.
As for the main topic - as if it didn’t come through already - I am primarily concerned with playing the game as I did back in 2001-2003. I can handle some minor differences, but I will be long gone as soon as Shadowlands were to be released. To me, this game is what killed Rubi-ka… and with Rubi-ka’s death, so did Anarchy Online die. By the time they allowed for glorious cities to be built in the middle of the wastelands they were merely tapdancing on the grave of AO (for me atleast) and ruining any kind of charm the world had. At the VERY least they could have made it only be along the coastlines where we had no access normally. But instead they allowed them to be built nearly everywhere, ruining the charm of small shack towns.
Anarchy Online Notum Wars has content for thousands of gameplay hours and years of playing casually. People seem to forget that what the expansions have done is not similar to what WoW did (or used to). They didn’t really make the old game obsolete, aside from endgame raids and of course some changes to the game it self. But Anarchy Online, or Funcom, made the whole of Rubi-ka obsolete. It’s sad to see that too many people don’t actually realize how awesome Anarchy Online was back then - before it was made accessible and dumbed down.