erjoh
8
Oh FFS, games change. PvP was dead prior to AoW due to skybases and other exploits, the set up where grind and numbers matter above skill, and just the general principles that you entire goal is to chase opponents off the server.
What makes pvp dead is that the design of it never evolved to something that is less toxic and more engaging to new players. Catering to the old mainstay didn’t grow numbers as the player base promised it would. The pining for the old days is biased because there were the same exploits and the same general weaknesses against new players. What was different was a different type of player in the beginning that was forced out by the win-at-all-costs folks and natural attrition as new games got the attention. Going back to earlier revisions will only bring out older exploits but it will still be dead because you are still winning at all costs and chasing people off the server. The trick is how to encourage players to not be toxic in the game. Figure that out and pvp numbers would shoot up again.
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