**Yarddog68 is right. Some veteran players with lavish clans and resources should not demean the loss of people who just started playing, solo players, or any player for that matter. A weekend of farming for someone who just started playing or people who can only play during the weekends may not compare to 1/10 of what some clans and experienced players can do during the same timeframe, but that is not to say it is worth less. I agree that a few days of enhanced harvesting won’t cut it. Not only because of this weekend’s blunder, but also because of the decade-old bugs that are still plaguing this game. And instead of fixing it, Funcom folks start to pile up new things on top of a broken foundation, introducing even newer bugs in the process (animals that won’t render, most pickaxes won’t mine star metal, even worse lags, the list goes on). I would go for the full month of increased harvest rates, all thralls spawning as at least T3 (mostly T4s), and postpone the September 24 launch of chapter 2 until they have fixed at least the major existing bugs. I mean, if they were able to make a screw-up of epic proportions just by bringing the decay rate back to what it was before summer (in the north hemisphere), I am really fearful of the disaster that awaits with the launch of chapter 2…