This could make it clearer what is to be expected on a given server. Though I don’t anyone enjoys non-participation resulting removing results of hours of their playtime on a game/server.

What this boils down to is the player being ensured to be present when gameplay affects them.

The opposite is players who want to do anything to remove their opponent(s) from having any capability to affect the outcome of an encounter with their own character (or body) or anything they have stored or built.

In short, many players as it turns out on player/building combat servers want human players to have less influence on gameplay than that of an NPC…