Ulyssi
84
Mostly they cry because offlining offers zero interaction to the affected party. Defending your base from a raid is the pinnacle of what Conan exiles has to offer, it’s the high stakes content. A strategy that circumvents the best content the game has to offer in PVP is bad. Yes, there are people too soft for PVP, but that doesn’t change the negative nature of an offline meta.
To the second part of this I would say that competent PVPers are not complaining that rebuilding is hard, rather that it is also unfun. Maybe it’s just because I have thousands of hours in the game but I’d agree. Running blood crystal routes and dragging bad AI thralls through the jungle to kill monkeys is not engaging content, especially when forced on repeat. Throwing more teammates at it or boosting rates can help make it less bad, but why not just try and find a way to make it good?
You can avoid offlining completely by playing nomad and utilizing body vaults, but again the point is that CE is not designed from the ground up with that in mind. When I compare it to competition that is designed with that philosophy at its core, a game like Dayz for example, CE doesn’t come close to offering a similar experience. IMO trying to balance CE PVP like it is not a castle defense game is a waste, because that is what CE excels at.
Or we can dialogue about what we like and don’t like on the public forums available. The game has changed over its lifetime, player sentiments had some effect on that, measurable or not. “Don’t like, don’t play” has to be the most reductionist self evident take one can have, but sure. If this is the best possible iteration by the dev team for PVP, players should explore better options.
4 Likes