So I play on a PVE-C server and since Siptah we’ve had issues… Kind of a butting heads within the community.
Our server has a BEAUTIFUL economy and community. We have three core traders, including myself and we all offer something special. I built a small village near Sep City that included unclaimed spots for “parking” while people go visit the Wine Cellar and visitors get free cleansing brews to take with if they are under level 45. Another trade clan runs events like arena challenges and goofy side quests. Another trader offers starter packs for newbies and dungeon escorts for solo players.
Between all of that we have always been helpful to one another, the server as a whole had this respectful view of “if you kill someone during pvp hours, you dont loot them” and “trade bases are a NO ATTACK zone.”
Since Siptah, healing rework, thrall rework, all of that, we’ve had this blight of pvp players spilling over into pve-c and just wreaking havoc in our community. Totally different mindsets between the communities in my opinion but its ruining the game we enjoy in pve-c.
We have a player teleporting out of walls and killing/looting, spamming land claim, toxifying global chat… It’s such a headache.
We had some amazing people join after free weekend, but they are already starting to drop in numbers because of this “spillover” issue. Like, the pvp players that couldn’t adjust to the new reworks or got annoyed with the bugginess of siptah getting ironed out came here to railroad people that just DONT play as ruthlessly so they wouldn’t feel powerless.
Im just curious if this has happened anywhere else? This strange spillover effect. Anyone else suffering super toxic players ad nauseum since siptah?