I started playing Funcom games a month after Anarchy Online was released (it was too unstable at first, but we were on dial-up back then). (If curious what old school is like, I highly recommend it. Even though it’s been made substantially easier since it was released. https://www.youtube.com/watch?v=MXjurbQnc6A, which you probably won’t hear much now unless you hang out in Borealis (at night). Or have a 4 kHz connection,)
As well as TSW at release.
SWL was released on July 31, 2017, which I also played at release.
Steam was not involved in any of the above.
I started playing Ark Survival Evolved in Nov 2017 (i.e., I didn’t take to SWL as well as I did TSW), using Steam. And have over 5000 hours playing it (which doesn’t reflect actual play time, since Ark doesn’t kick you out when afk. On a player run server, which is all I have played it on.)
Ark and Conan are similar in that both are sandboxes, like Minecraft, and can’t be compared to TSW/SWL. I never considered Conan because dinosaur slaves were more palatable to me than human ones, despite being a Funcom fan from the beginning.
TSW is remarkable because of the amount of developer time it must have taken to have so finely crafted such a magnificent theme park.
While the initial development cost of a sandbox might be high, adding embellishments to it probably not so much.
BTW, the only reason I left Ark and came back here is the developers attempts to cater to the console crowd, by trying to add theme park elements (very badly).
Is that some irony or what?