I am versed on the lore of Conan the Cimmerian, and Valusian lore as well, and I cant really see anything in there substantiating the claims of those saying people are complaining out of not knowing the lore.
Furthermore, -game mechanics- are one thing, and that has nothing to do with lore, unless you think in “Conan Lore” you have “key presses” or “attributes”, or “map markers”.
But for the actual questions, it is possible, and mods have done it, not only mine, to allow for a “Persistent humanoid NPC” (the entity that is a standing thrall, like a fighter or archer) to replace the Mesh component that represents the artisan thrall in a crafting station. I did it my mod because I wanted to take a thrall with me that would operate a campfire in our camp, long ago even, and I have changed in a mod I discontinued and merged its code with another one, in which I had Taskmasters to walk around the Wheel of Pain as a standing thrall retaining the stats on the Wheel.
None of that has anything to do with lore or no lore. Those are simple game mechanics. Immersive ? Maybe. But that does only change the level of “suspension of disbelief” in terms of immersion, not any lore aspect whatsoever. For the purposes of “lore”, an item, simple mesh component or a fully independent Actor for a Artisan Thrall changes nothing. The different is only that you can see them doing things, going around.
It would be like saying instead of the narration you see the things BG3 narrator speak make it “more D&D lore adequate”. IT just make it more immersive, if that.
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