Current State: A world boss respawns every 15 minutes and have a 50% chance each harvesting swing to drop a skeleton key which opens a skeleton chest which should respawn every 30 minutes (but usually bugs out or appears when its empty) and has a 100% legendary item drop chance with a 47 item pool.
Suggested state: A world boss respawns every 30 minutes and has a 100% chance to drop 1 legendary item of a limited pool up to 6 items max in the pool. Below is a breakdown of how each loot table would be with my justification of why the items are there.
Giant Crocodile: Shields
Reason: There have been 1000 complaints of being able to “kill a croc with daggers and instantly have a legendary weapon and this makes the game too easy”. This moves 2 of the most important QoL items for farmers to crocs and removes the easy way for beach dwelling dagger slingers to get a legendary at level 5.
Demon Spider: Short Swords / Punching Daggers / Claws or just Swords for now.
Reason: First issue is that on exiled lands there are no legendary short swords, punching daggers or claws. That needs to be fixed and them add them to the demon spider drop table. I would like a 2 / 2 / 2 spread.
Giant Spider: Bows
Reason: Spiders are a pretty easy boss to fight and like the croc shouldnt allow a level 5 with daggers to get an instantly overpowered legendary with little effort. A legendary bow is good, but without crafted arrows its not as endgame as another legendary weapon.
Giant Snake: 2H swords
Reason: In a certain 80’s movie a giant snake had its head cut off by a 2h sword (ok 1.5 hands but who is counting) 2H swords are good, and the giant snake is not an easy boss
Reason: Maces are the king class of thrall weapons, currently momentum is slotted to be the king weapon of the king class of weapons. Let’s put that on the hardest bosses and make it a reward worth earning. (unless you have obolus to buy it on rotation)
King Rhino/Rept Monster: Hammers
Reason: This boss requires armor pen to take down easily, reward the player with a weapon that can help them take down armored foes moving forward
King Scorp: Great Axes / Katanas or just 1h axes for now.
Reason: First issue is lack of legendary Great axes and only 1 katana, we need a 3/3 spread.
Sand Reaper Queen: Spears
Reason: Sand Reaper Queen is not an easy boss or super hard (unless you cant dodge). If spears become another PvP staple then it will make these areas very interesting and require the player to know how to dodge and move to avoid the poison.
White Tiger: Daggers
Reason: These creatures are pretty agile, not too easy and hit VERY hard with a lot of bleeding. Daggers seem like a good fit.
Here’s the ones I’m not too sure about-
Tortured King: Same loot pool and UC undead bosses
Thunderfoot: Hammers as well?
The end of all hope: Guaranteed throwing daggers (maybe make 2 new types?) with % chance for nemedian helm
- Players have a higher chance 16.66% vs 2.13% chance to get the weapon they want which will make the unrepairability a little less impactful.
- New players or smug veterans can’t get a useable legendary weapon at level 5 without being really really really good.
- Does not require a total rebalance of world bosses movesets as the loot will balance the difficulty. (looking at you rockslide)
- Removes buggy legendary/skeleton chests. They seem broken but I rarely see a world boss spawn not work (except when someone builds over them).
Edit: forgot axes and swords