Now that the thrall management is active and the thrall caps are coming, I suggest an archer box that you can put archer thralls in after breaking them (like crafting thralls) that do not count against your limit. These boxes can be one foundation square space that can be used with walls. It will provide defend to the base. When the thrall caps go live on the official servers, base defense will be highly limited. This will help even out the defense loss and keeps the intent of the cap and the character of the game intact.
hmm, you want something like a tower, sort of defensive structure, in which you can put archers, much like you can put crafting thralls in crafting stations… that it?
I would like this, but, i would, probably, build hundreds of these,
edit: ah, thus, increasing the load on the servers, and as Sestus2009 pointed out, defeat the purpose of the limit
It would still require a active thrall that contributes to server load
Would probably defeat what they after.
I’m not sure it would. You could set up the archer box to just fire arrows at enemies with the arrow type you put in it using the accuracy damage of the thrall you installed there. Much different than managing the AI of a fully following thrall. However to resolve that issue…there is no taking the archer back as an active thrall. It because a static inventory-like thrall…just like the crafters.
I think server load from such “limited defenders” would be much less. They don’t run back and forth, just fire on sight or are passive. All the animations are played on client’s side, so they can “emote” just like crafters not consuming extra server resources. By the way devs can make restrictions on placing such towers not too close to one another for example.
Like Altars. that work…never mind. Just remembered the map long thread of set altars.
first this suggestion sounds very good. removes archer thralls and replace it with a placeable. on the second look it only replace a thrall with a static thrall. it only removes the moving component from the server strain. all the other logic (e.g. targeting, attacking, damage taken, inventory management, ammunition, …) is still needed and this sounds contra produktive, especially if we also take into account when this placeable will add strain to the server: during combat scenarios (purge, raid, …). one of the main reasons for the thrall limit.
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