Announcements shows this quote, but I do not see the DLC in the Steam Store.
“Available now on all platforms! Build stunning cities and gleaming temples of shining white marble with the Architects of Argos Pack. Adorn your base with elegant statues and refreshing fountains to make it look more impressive than ever!”
Yes, they’re still working on it. Keep an eye on the forums to see when it drops, but for now they’ve only just identified the issue and still need to resolve it.
So this patch was on testlive for a month and 2 mins after it goes live you find it has a issue? How does that work? An issue big enough to break all kinds of stuff but you never saw it till it went live really?
Calm down there, Karen. They didn’t roll it directly from testlive into live, they pushed out another update which is where the issue would have stemmed from. And regardless, testlive and live are separate servers; issues on one may not always translate to another. Just be patient, they’re working on it right now.
More likely an issue to get the new version rolled-out on Steam itself or by server host services rather than an issue about the game not running as intended. Other wise, we’d be on updated servers expriencing the game not running as intended right now.
No, they didn’t forget. And no, its not console only. The patch has to be pre-approved on consoles. So the patch was sent days ago for approval and release on May 7. And so, to make it that PC didn’t get the DLC “early” it was held until May 7, too. But today, right before releasing, someone noticed a server-side issue that would have messed up alot of players. So they’re working on the patch to the PC before hitting that giant, red “launch” button.
Unfortunately, the patch is already out for PS4 and XBox. Meaning, once the PC gets fixed, a hotfix will be needed for consoles (which have to go through the pre-approval phases again).
Ugh. I’ve been waiting so much for this DLC since it got announced! (The Aquilonian building materials aren’t very satisfying- but Argos provides!) It’s a pity it probably wont get rolled out for another day or two, I reckon. (But would love to be proved wrong by it releasing moments after I post this.)
Development environments and production environments are similar, but I dont think there is any way to make them identical. There is always a risk when people release stuff. They have done a fine job in the past, but seems like something unexpected went wrong this time.
Well this is just a big blunder. How is PC the only version that has been on test-live for ages gets on hold but the console versions launch. It is just silly.
I’m a Business Intelligence Dev. We have our dev/test environnement and then, there are the customers live environnements. 50% of the devs we push out behaves differently on our customers live environnements or have issues simply getting put live on the live environnements. That’s the nature of this kind of business, no matter if what you make is a game or a shiny tool to display business stats. Games like CE are just bigger dev projects.
And no, i don’t like you. The behaviour you display about issues you have no understanding of makes you dispisable in my eye.