Each combo section has its own damage modifier, so that’s based on the attack animations.
A certain weapon types first light attack can have one modifier, while the second one a different… etc.

For example here’s the Great-axe:

  • 1st light: 0.6
  • 2nd light: 1
  • 3rd light: 0.6
  • 4th light: 1
  • 1st heavy: 1.5
  • 2nd heavy: 1.5
  • 3rd heavy: 1.75
  • 4th heavy: 2.25

I’m not going to list the rest since there’s no point and the calculations get heavy… you can literally go and download my damage meter mod and test all the weapons in single player or something, a million times easier and more fun since the work was already done for you, even measures effective DPS not just hits :smiley:


Nope, not a bug… In Age of War… Funcom suddenly realized after years that they have separate damage fields for light and heavy weapons… and while up to now these were identical and the damage increase for heavy hits was done based on the combo stage modifier that you mentioned above…
now the base damage values are also separate… as they did the heavy damage buffing of weapons from there.
So that’s where your difference is coming from… it’s not using the same base value for light / heavy attacks anymore.