That is most likely due to the fact that they decided… after several years… to suddenly start using separate heavy damage values for ALL weapons… :man_facepalming:

(Up to now for most weapons light and heavy damage was the same and the heavy combos just used a higher multiplier on it - instead of balancing from there, they individually changed the heavy damage on stuff - also causing a bit of a nightmare for modders… wiki editors… and all that good stuff… )

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