Arrows: Bugs, balance and suggestions

  1. A stack of arrows in 25 pieces makes sense. You yourself said that poisonous arrows are too imbalanced. I do not agree with this. Stack size should not be changed in my opinion.

  2. The mask must protect. Said themselves, the arrows are dangerous. Let them be dangerous, but it is easy to nullify their benefits if prepared. This is normal.

  3. Explosive arrows do no good except for mining meteorites. If tar arrows continued to add up, this would be very useful. Incredibly helpful. Especially when you consider that there are players who block the spawning salamanders.

  4. Light arrows are useless because of the small radius of illumination. If there were more, then there would be a benefit.

  5. Healing arrows are useless if only against the NPC.

  6. Stunning arrows are absolutely useless. They do not slow down the NPC, do not replace the slave cudgel. In pvp useless.

IMHO.

On the topic, a very interesting sentence: