Arrows range is too big with the new update, especially with explosive arrows.. You killed the game

Game mode: [Online | Singleplayer]
Problem: [Crash | Bug | Performance | Misc]
Region: [Europe]


Funcom…
Thanks for the latest update!
Now, no need to use trebuchet or gods!!
Thanks to the range of the arrows with explosive…
Do you think it’s normal to can throw arrows around 100meters in every direction??? Horizontal and vertical!!!

You killed the game with that…
Now all the players can throw arrows from everywhere, in every direction… Even if a base is far…
Do something because there is no sense to continue if everyone car do that so simply…


Steps on how to reproduce issue:
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1: Devs have no affect on launch date. Heck even the company Funcom itself doesn’t always have control of launch dates. It all comes down to investors even for bigger studios. Investor says jump n unless you want to lose funding you ask how high.

2: If anything they should buff the trebs, cause yes… Yes it’s very normal to “throw arrows” 100m in every direction. Recurve classes irl shot at least in Sweden at a max of 60m for any kind of accuracy, for Compound that number goes up to a max of 90m. Now assuming accuracy isn’t what you need , a recurve can easily do 100m and a compound easily 200m…

Obviously I understand it’s a game and suspension of reality is a given. BUT he did ask:

Which in my interpetation does not limit it to actual game play hence my RL comparison.

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I can see you are pretty passionate about this and while I would argue about trebuchet and gods being totally useless, we are working on siege balancing that will address your concerns. :slight_smile:

We also discovered that there is an issue resulting in too much damage for special arrows and we are addressing this.

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