The short answer on Archey is it got nerfed. But that’s an over-simplification.
So here’s what happened:
Accuracy got a major boon on its own. It used to increase damage by 1pt per point spent. Compared to Strength which was 1.5 dmg. Now both increase their respective damage by 2% per point. In addition every 10 points gives a perk. For Accuracy this means 10% more damage, 50% more damage on headshots, and heavier cripples.
Ranged weapons cripple on leg hits. This is bows, javelins and throwing axes.
So what got the nerf bat to make these awesome things an overall nerf?
First off ranged weapons got this weird auto aim to them. If the target is less than 25-30m away, and the aiming dot is right on them, it will automatically adjust the arc for you. Miss this by a pixel and it reverts to whatever is behind the target.
Also it doesn’t take into account leading the target. So any target not moving directly to you or away, requires unintutive compensation to hit.
Couple this with a Cone of Fire if you are moving while the projectile fires. You can mitigate this by stopping just as it fires off. This was done to prevent too much kiting in PVP.
But the major issue that hit Archey was the nerf to bow and arrow damage. A Hunting bow and Flint Arrow does a combined damage of 8. Bows and Arrows’ damage does not nearly keep up with the damage of similar tier’d melee.
Throwing weapons however do. But they do not stack meaning you can only have one in each hotbar slot, making them ungainly to use a ranged weapon.
So the fixes needed for ranged weapons are as follows:
Do away with the arc compensation for ranged weapons. Let the arc be the same with each shot with elevation being adjusted by the user (as before).
Increase bow damage by 50%
Allow Javelins and Throwing Axes to stack (maybe even allow them to craft in sets of 5 as well).
These simple changes would bring the Accuracy attribute back in line with the other attributes.