Let me pose this question to you. Why shouldn’t accuracy be equal point for point to strength for the purpose of spending attribute points? As it stands right now, accuracy is the game’s ‘I gotcha’ stat. Meaning if someone who didn’t know that it is NOT currently equal, spends points there. They are wasted.
I ran tests at the midgame. Around 40 in New Asgarath using Grit Armor with 30 in Accuracy with Razor Arrows and an Ancient Bow. About the tier you want to be using in that area.
I could clear the town relatively easily And you might think… oh well in that case it isn’t too bad.
Then I switched weapons to a Cimmerian War Axe and did the same thing. Again… you’d say, oh well they’re the same tier. It works then! But… that’s the only step I took. I just switched weapons. Attributes remained the same.
0 Strength Cimmerian War Axe = 30 Accuracy Ancient Bow w/ Razor Arrows
Lets put that into perspective, before perks are added:
+0% Damage from Strength = +60% damage from Accuracy
That doesn’t seem wrong yet? Add in the perks and it starts getting stupid. That 60% is actually 70% due to the perks. But had I put those points into strength, using a weapon that was equal to 30 accuracy with 0 strength, it would have done 60% more damage base, with 25% on added effects, and 10% on light attacks.
So why would anyone who knows this would EVER consider putting points into Accuracy? The answer is, they don’t.
The ones that do are ignorant and are getting caught in the game’s attribute sink stat. Its the game’s equivalent of a dead end in a maze. Yep you just went the wrong way and have to back track. Once the player figures out they misspent their attributes, they’ll likely also misspent feat points too.
That’s even before the waste of time that goes into the material cost of those arrows.
I don’t mean to beat you up on this. Its not you that this is directed towards so don’t take this long post personally. The devs stated they want bows to be a bit of a sidearm in their livestream. But lets be honest, Accuracy ought to be equal to Strength in terms of attribute points spent.
Because as it stands now. They could remove the stat entirely, give us the 100% bonus damage 50 Accuracy would give by upping the damage of bows and arrows by that amount. And well bows and arrows would become the ‘sidearm’ they were ‘designed’. They’d be used for pulling and not much else.
The benefit of such a change is all players would know where ranged weapons stand and would not be tricked into thinking using them would be equal to melee weapons and they wouldn’t be tricked spending points into Accuracy.
Though some poor sod is going to spend a few feats that way still.